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"Subs Ahoy, tell us what you think..." Topic


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851 hits since 4 Sep 2009
©1994-2026 Bill Armintrout
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DB Draft04 Sep 2009 2:10 a.m. PST

tinyurl.com/ent5u

Hi,

A few years ago a friend and I were thinking about ways to use submarines in a naval game. To plot hidden movement we thought a hex map and referees would be a good solution. This idea then evolved into the game Subs Ahoy. This is an email based WW2 naval game that allows players across the seven seas to have a game together. Currently we are running our 17th game and have had a good response from a small but dedicated group of players.
We would be interested in hearing comments on the game from other naval gamers. We are looking at adapting the rules to a tabletop system that would not need a hex based map and uses 1:3000 scale models.

Thanks for your time,

Cheers,
DB Draft and Pyro

Number604 Sep 2009 3:07 a.m. PST

Looks pretty comprehensive. It's a lot more than just submarines.

Inari704 Sep 2009 7:43 a.m. PST

I downloaded it, it may make for a great double blind game at a convention. Depending on how long it takes for each turn.

Marc33594 Supporting Member of TMP04 Sep 2009 12:30 p.m. PST

Doug, dont be getting anymore ideas!

Inari705 Sep 2009 6:28 a.m. PST

I am thinking of running Kriegsspeiel maybe for RECON. Maybe…..

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