
"Subs Ahoy, tell us what you think..." Topic
5 Posts
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| DB Draft | 04 Sep 2009 2:10 a.m. PST |
tinyurl.com/ent5u Hi, A few years ago a friend and I were thinking about ways to use submarines in a naval game. To plot hidden movement we thought a hex map and referees would be a good solution. This idea then evolved into the game Subs Ahoy. This is an email based WW2 naval game that allows players across the seven seas to have a game together. Currently we are running our 17th game and have had a good response from a small but dedicated group of players. We would be interested in hearing comments on the game from other naval gamers. We are looking at adapting the rules to a tabletop system that would not need a hex based map and uses 1:3000 scale models. Thanks for your time, Cheers, DB Draft and Pyro |
| Number6 | 04 Sep 2009 3:07 a.m. PST |
Looks pretty comprehensive. It's a lot more than just submarines. |
| Inari7 | 04 Sep 2009 7:43 a.m. PST |
I downloaded it, it may make for a great double blind game at a convention. Depending on how long it takes for each turn. |
Marc33594  | 04 Sep 2009 12:30 p.m. PST |
Doug, dont be getting anymore ideas! |
| Inari7 | 05 Sep 2009 6:28 a.m. PST |
I am thinking of running Kriegsspeiel maybe for RECON. Maybe
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