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"Mordheim meets D&D" Topic


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opteryx28 Aug 2009 9:48 a.m. PST

I have bins and bins of old Citadel fantasy miniatures from the 80s, including an impressive collection of Citadel's AD&D line of miniatures. I also own all of GW's old cardstock buildings and dungeon floor plans sets. I've been thinking of using Mordheim to create a dungeoncrawl type game. Instead of warbands, players would have a party consisting of various "typicals" such as clerics, thieves, rangers, mages, etc.

Has anyone out there tried anything like this before?

DS615128 Aug 2009 9:59 a.m. PST

Not exactly that, no.
But we used to use ARES rules to form adventuring parties to go on dungeon quests, and we nicked quite a few of the charts from Mordheim for use in the After Action phases.

It worked quite well.

Beowulf Fezian28 Aug 2009 10:13 a.m. PST

Sounds like a good idea. You could also try adapting Warhammer Quest.
If you have some spare AD&D, post them in the marketplace. Wyatt the Odd and me are looking for a few to complete our collections.

M C MonkeyDew28 Aug 2009 10:16 a.m. PST

I ran quite a few games using the Mordheim rules but not the setting.

Works fine, just like Warhammer Skirmish.

richarDISNEY28 Aug 2009 10:20 a.m. PST

Sounds kinda neat. Please keep us informed on the progression of the game.

beer

stevet28 Aug 2009 10:56 a.m. PST

I've started a similar idea using GW minis mixed with Reaper. I'll be using Mordhiem rules for combat. I'm also creating some of my own rules such as "push back". If there is a stalemate in hand-to-hand combat the side with the highest str. in the front rank can push the other side back 1d6 inches back. Still working on this. This is used in hallways.

maxpower28 Aug 2009 11:41 a.m. PST

I was also thinking about doing this using mordheim and my old copy of warhammer second edition. The only thing I am having a hard time figuring out is how to make different character classes and how to work experience. It would probably just be an issue of trial and error until I found something that works. I planned on using the full range of stats from the earlier warhammer ed. that included cool and intelligence and then have each race start with a base number in each stat. A player would then roll a bunch of d3s and add them where they care to in order to roll up a character. To even out the more powerfull races like elves I would probably incorporate a fate pount system like in warhammer fantasy roleplay. These were just some of the ideas I have been tossing around so if you figure something out let us know.

RubberRonnie28 Aug 2009 12:25 p.m. PST

There were some unofficial Mordheim sewer/dungeon rules available on the web in the past, try googling.

opteryx28 Aug 2009 2:05 p.m. PST

Beowulf, I might be willing to part with some of my duplicates for trade.

mweaver28 Aug 2009 3:37 p.m. PST

Something similar. We started a collaborative campaign a few years back, with four of us running warbands. We took turns GMing a scenario. At first the scenarios tended to be fairly traditional and set in Mordheim. But as the warbands became more powerful, we started running sessions where each warband could only field a certain number (say, three) of its members. Those scenarios were set in catacombs beneath Mordheim – we used the Dwarven Forge pieces. Before the scenario began, the players would discuss which warband members to take to make a good "party".

Beowulf Fezian28 Aug 2009 5:48 p.m. PST

Contact me ay jorgealfaroma AT yahoo DOT com

Wyatt the Odd Fezian28 Aug 2009 7:40 p.m. PST

Or me at wiattheodd (at) aol (dot) com

I have some Mordheim goodies along with a couple of D&D duplicates. Jorge (Beowulf) is a good trader.

Wyatt

maniacus28 Aug 2009 10:47 p.m. PST

My gaming group has been doing this for a while and it's worked out very well. The players each run a few characters chosen from the various Mordheim warband lists to form the adventuring party and I act as the DM, setting up linked scenarios and running the opposition forces.

We use the experience system and skill lists from Mordheim along with a few other homebrewed skills and abilities. We also added a couple items from GW's LOTR (Might and Fate). It successfully gives us our fondly-remembered D&D adventuring feel in a quick-to-play miniatures format.

maniacus30 Aug 2009 8:27 p.m. PST

Here is a link to photos of some of the scenarios we've run for our ongoing "Mordheim Quest" campaign. link

M C MonkeyDew01 Sep 2009 1:49 p.m. PST

Great looking games. You guys must have a lot of fun.

Looks like you have a spider problem though. Maybe move the game into the back yard : )

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