| opteryx | 28 Aug 2009 9:48 a.m. PST |
I have bins and bins of old Citadel fantasy miniatures from the 80s, including an impressive collection of Citadel's AD&D line of miniatures. I also own all of GW's old cardstock buildings and dungeon floor plans sets. I've been thinking of using Mordheim to create a dungeoncrawl type game. Instead of warbands, players would have a party consisting of various "typicals" such as clerics, thieves, rangers, mages, etc. Has anyone out there tried anything like this before? |
| DS6151 | 28 Aug 2009 9:59 a.m. PST |
Not exactly that, no. But we used to use ARES rules to form adventuring parties to go on dungeon quests, and we nicked quite a few of the charts from Mordheim for use in the After Action phases. It worked quite well. |
Beowulf  | 28 Aug 2009 10:13 a.m. PST |
Sounds like a good idea. You could also try adapting Warhammer Quest. If you have some spare AD&D, post them in the marketplace. Wyatt the Odd and me are looking for a few to complete our collections. |
| M C MonkeyDew | 28 Aug 2009 10:16 a.m. PST |
I ran quite a few games using the Mordheim rules but not the setting. Works fine, just like Warhammer Skirmish. |
| richarDISNEY | 28 Aug 2009 10:20 a.m. PST |
Sounds kinda neat. Please keep us informed on the progression of the game. 
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| stevet | 28 Aug 2009 10:56 a.m. PST |
I've started a similar idea using GW minis mixed with Reaper. I'll be using Mordhiem rules for combat. I'm also creating some of my own rules such as "push back". If there is a stalemate in hand-to-hand combat the side with the highest str. in the front rank can push the other side back 1d6 inches back. Still working on this. This is used in hallways. |
| maxpower | 28 Aug 2009 11:41 a.m. PST |
I was also thinking about doing this using mordheim and my old copy of warhammer second edition. The only thing I am having a hard time figuring out is how to make different character classes and how to work experience. It would probably just be an issue of trial and error until I found something that works. I planned on using the full range of stats from the earlier warhammer ed. that included cool and intelligence and then have each race start with a base number in each stat. A player would then roll a bunch of d3s and add them where they care to in order to roll up a character. To even out the more powerfull races like elves I would probably incorporate a fate pount system like in warhammer fantasy roleplay. These were just some of the ideas I have been tossing around so if you figure something out let us know. |
| RubberRonnie | 28 Aug 2009 12:25 p.m. PST |
There were some unofficial Mordheim sewer/dungeon rules available on the web in the past, try googling. |
| opteryx | 28 Aug 2009 2:05 p.m. PST |
Beowulf, I might be willing to part with some of my duplicates for trade. |
| mweaver | 28 Aug 2009 3:37 p.m. PST |
Something similar. We started a collaborative campaign a few years back, with four of us running warbands. We took turns GMing a scenario. At first the scenarios tended to be fairly traditional and set in Mordheim. But as the warbands became more powerful, we started running sessions where each warband could only field a certain number (say, three) of its members. Those scenarios were set in catacombs beneath Mordheim – we used the Dwarven Forge pieces. Before the scenario began, the players would discuss which warband members to take to make a good "party". |
Beowulf  | 28 Aug 2009 5:48 p.m. PST |
Contact me ay jorgealfaroma AT yahoo DOT com |
Wyatt the Odd  | 28 Aug 2009 7:40 p.m. PST |
Or me at wiattheodd (at) aol (dot) com I have some Mordheim goodies along with a couple of D&D duplicates. Jorge (Beowulf) is a good trader. Wyatt |
| maniacus | 28 Aug 2009 10:47 p.m. PST |
My gaming group has been doing this for a while and it's worked out very well. The players each run a few characters chosen from the various Mordheim warband lists to form the adventuring party and I act as the DM, setting up linked scenarios and running the opposition forces. We use the experience system and skill lists from Mordheim along with a few other homebrewed skills and abilities. We also added a couple items from GW's LOTR (Might and Fate). It successfully gives us our fondly-remembered D&D adventuring feel in a quick-to-play miniatures format. |
| maniacus | 30 Aug 2009 8:27 p.m. PST |
Here is a link to photos of some of the scenarios we've run for our ongoing "Mordheim Quest" campaign. link |
| M C MonkeyDew | 01 Sep 2009 1:49 p.m. PST |
Great looking games. You guys must have a lot of fun. Looks like you have a spider problem though. Maybe move the game into the back yard : ) |