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"Dice problem.." Topic


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1,459 hits since 11 Aug 2009
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Nordic Miniatures11 Aug 2009 11:50 a.m. PST

Im making my own dungeoncrawl game but i have a litthe problem to solve first:

1- For the movement.. 1D6? I mean, I can use a lot of tiles for the game, but if i decide to use only one tile the game movement can be happen to fast.

2- For the attack and the defend… what kind of dice should I use? I need help with this part. Any generic rules or suggestion to solve a battle with dice, modifiers and more?

3- What kind of dice should i use in my game? Suggestions?

Thanks!

Inari711 Aug 2009 12:28 p.m. PST

Would you like me to design a dungeon crawl game for you? :)

Why don't you try "Ares" from MJ12 games it's a generic fantasy game system that uses lots of diffent dice sounds like you might like it.

mj12games.com/ares

JamesonFirefox11 Aug 2009 1:26 p.m. PST

Perhaps different level characters can have multiple dice to use on moving or fighting or searching for treasure. e.g. My hero has 4 initiative: I use 2d6 to move and then 1 dice to search for treasure and then one dice to fight the monster that springs out of the trap.

fleeter of foot characters could use d8 or d10 to move. Better fighters could use d8, d10 or even d12. Combat could be opposed dice throws. My big tough fighter rolls a d10 to attack the gnome which rolls a d6. But I have to double what the enemy rolls to kill him.

Nordic Miniatures11 Aug 2009 1:44 p.m. PST

Thanks for the help… If you want to make the game for me… here I am. :)

Acharnement11 Aug 2009 3:20 p.m. PST

There are 5 or 6 free Dungeon crawl game rules on the Free Wargames page. I suggest you read these for ideas.
link

vojvoda11 Aug 2009 7:41 p.m. PST

Too many different type dice to use in a game just slows down play. I have gone almost always to D-10 with modifiers to workout percentage I think a action has a chance of happening.

VR
James Mattes

Nordic Miniatures12 Aug 2009 1:12 a.m. PST

Im with you, too many different dices, too many rules make the game boring and slow.

PygmaelionAgain12 Aug 2009 1:21 p.m. PST

Let's say you go with d6's for movement…

How do you differentiate between people who move at normal speed, slow pokes, and speed demons?

Normal speed: Roll 1d6, that's how many squares you move
Slow poke: Roll 2d6 and take the lower result
Speed demon: Roll 2d6 and take the higher result

If you've decided to stick with 6-siders, and don't want the max move to exceed 6… that might help.


As far as "what should I use for attack/defense/the entire rest of the game"… Well… If you've taken a stand that 6 siders are the easiest to find, then you may as well stick with them. There's a huge list of options when it comes to using a d6

The GW method:
Seven minus some stat number (1-6) is the result you must match or beat on a d6 (adding applicable modifiers). You can test large groups in this way, since each individual die represents an attempt.

The Bell Curve Method
Using the results of 3d6, try to exceed a certain number. The probablility is a lot more granular, and dice rolls must be done one at a time to avoid confusion

The Craps Way
using 2d6, try to get a certain desirable set of numbers. If you fail, give all your money to someone named "Larry".

So, depending on how many dice are "firing" to resolve a combat, you'll want to use die singularly, or in pairs or triplets.

Do you have an idea of how many figures you intend to field, and whether each of them will want separate tests, or if they'll fight as a mob?

Nordic Miniatures12 Aug 2009 11:17 p.m. PST

Thanks for the info!! I will try to combine differents dices!

acantor1726 Sep 2009 5:23 p.m. PST

I would go with D6s for defending, attacking you may want to use a D8 or D10. I know Warhammer Fantasy only uses D6s for everything, movement, defense, and attack. For some reason though I have been liking Warhammer Fantasy rules less and less. Now I only play Warhammer 40K. Anyway, I think the D6s work great for defending, it also makes the defense a little harder, so men will die or get wounded faster if you use the D6s. I like playing fast games, I don't want to stand around a gaming table for 4 or 5 hours.

Binhan Lin08 Nov 2010 12:36 a.m. PST

use average d6's – ones that go 2-5, and then use modifiers like -1 for slow players and +1 for fast ones.

-Binhan

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