
"Mayhem Warrior Heroes vs WH Armies and Adventures" Topic
6 Posts
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| Landorl | 29 Jul 2009 5:42 p.m. PST |
I have Mayhem Warrior Heroes, and would like to know if Warrior Heroes:Armies and Adventures was significantly different, and if it is worth getting the newer rules. Thanks |
| M C MonkeyDew | 29 Jul 2009 6:03 p.m. PST |
I will let others chime in on the "if it is worth getting part". I designed WHA&A because I wasn't happy with the way high rep characters were handled in Mayhem:Warrior Heroes. I wanted a system where a character of any Rep had a chance, however small, of losing a fight. I don't remember the page count of M:WH but Warrior Heroes Armies and Adventures comes out at 112 which is considerably more. So what is in those pages? Skirmish level and individually mounted figure mass combat rules. A few different campaign games, army lists for all of the nations in the original Warrior Heroes plus some adventurer only lists like Necromantic Cabal and Witches Coven. Complete rules to handle NPC actions and the system of Possible Enemy Forces that went on to feature in Colonial Adventures and the new Chain Reaction books, a dungeon generator and some other things. Most important of all though are the new combat rules that take the lid off of Reps so a Rep of any number is viable and not just 2-6. The new combat rules also cover changes to how shields are used, and how armor vs. weapon characteristics are handled. Chain Reaction 3.0 might be considered a light version and its free so you might want to have a look at that as it covers the same ground as M:WH minus magic. |
| Landorl | 29 Jul 2009 6:50 p.m. PST |
Thanks, I will take a look at that. It sounds like it is different enough that I might go ahead and buy the game. |
| Wombling Free | 30 Jul 2009 1:18 a.m. PST |
There are several battle reports for WHAA on my blog, which might also give you some ideas about the campaign. talomir.blogspot.com |
| lugal hdan | 30 Jul 2009 1:16 p.m. PST |
Right – definitely check out Chain Reaction: Swordplay to see a light version of WH:AA in action. The two games aren't EXACTLY the same, but they're more alike than not, and you can certainly get a feel for the new style of combat introduced by WH:AA. I personally REALLY like the new melee system, which plays very nicely on the table and gives what seem like correct results to me. The old MWH is an elegant and fast game, but like many of its contemporary "Mayhem" titles it doesn't go as in to depth as it could. You can definitely still see the shadow of MWH in WH:AA, but it's come a long way in consistency, playability and functionality. |
| Landorl | 01 Aug 2009 4:56 p.m. PST |
I went ahead and bought the game, and have been looking through it. It looks very promising so far. I will soon try a few solo test games before I start looking to get my guys to play it. |
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