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"Hyperspace Hack" Topic


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alan L01 Jul 2009 2:36 p.m. PST

Has anyone has any experience of these new starship combat rules?

Only Warlock01 Jul 2009 2:41 p.m. PST

My set should be here (Hopefully) tomorrow. Military Matters shipped them Priority on Monday.

I'll put up a review after I get a good read-through.

onmilitarymatters Sponsoring Member of TMP02 Jul 2009 12:33 p.m. PST

Hyperspace Hack is indeed in stock here at the shop. Russ Lockwood, the designer, visits from time to time and floats around TMP.

Dennis from OMM
onmilitarymatters.com

alan L03 Jul 2009 1:51 a.m. PST

Look forward to an AAR of a game.

Will it be easy to work out stats for Star Trek and Babylon 5 ships (not in the same game of course)?

Russ Lockwood08 Jul 2009 8:48 a.m. PST

Actually, we had a playtest where the B5 ships met a motley crew of enemy ships, including ST ships. One player had B5 ships and one had ST -- the models can be from any, and I mean, any manufacturer.

The key here is that this is a BIG SCALE game, so players are admirals, not captains. Ships are classified according to type. No page of diagrams of individual systems, no figuring out ranges for each indidual weapon, etc. You're an admiral, not a captain.

Hyperspace Hack is a simple system for bashing fleets together on a scale usually not seen on the tabletop.

The aforementioned B5 fleet owner finally got to use all his ships that had been sitting in the box. He had used a handful in previous space games, but for the first time, he could see them all maneuvering across the tabletop.

I'll be at Historicon (MagWeb booth as usual) demo-ing Hyperspace Hack (and Snappy Nappy, my other just published rule set).

The system is I-go-U-go, so the initiative is important. Firing is sequential, not simultaneous, and you are allowed to combine fire from many firers onto one target.

Firing ranges depend on the type (bigger ships fire farther) and firepower also depends on type (bigger ships have more Attack Factors than smaller ships). Crew quality ranges from Raw to Elite.

The key here is the simple chart that cross references the total attack factors with the target ship for a single die roll resolution. Modifiers (like crew quality) adjust the force of the attack "up and down" rows.

The outcome is either damage the target or kill the target (er, or miss/ineffective against the target).

Morale is by task force, with a die roll when each condition (like a certain number of ship losses) is met.

There are 16 optional rules to increase complexity (torpedo runs, three-sided battle sequence of play, miracle engineer, a fourth ship status--hulk, planet-killing lasers, and so on). Rules are also for boarding, ramming, and repairs, there's a point system for tournaments, campaigns, and balanced scenarios, and I even include "terrain" (ion storms, nebulas, etc.).

I find that you can start with the basics so even a pre-teen (and even those pre-teens with gray hair) can figure HH out, and then add complexity with the optional rules.

But the key is the BIG scale -- think Admiral, not Captain…

onmilitarymatters Sponsoring Member of TMP09 Jul 2009 12:16 p.m. PST

I will be bringing Hyperspace Hack to Historicon.

Dennis from OMM
onmilitarymatters.com

Russ Lockwood13 Jul 2009 1:43 p.m. PST

And yes, I will be at Historicon in the Dealers area at the MagWeb booth to run Hyperspace Hack demos.

TheBeast Supporting Member of TMP16 Jul 2009 10:50 a.m. PST

"The key here is the simple chart"

I have to say that the images off of BGG suggest a rather large table, though how that translates to simple is YMMV, of course.

I was reading on the designers' thread about people asking how a system worked seemed like stealing the whole thing, so you'll excuse my trepidation, but, any clues about movement (momentum? individual ships, squadrons, mixed? endurance?) I gather this free table versus hex, which I haven't seen mentioned anywhere.

Thanks!

PS Sorry no one is talking about showing at GenCon.

alan L19 Jul 2009 4:51 a.m. PST

Russ,

Can you confirm that this is not a hex-based system?

Russ Lockwood21 Jul 2009 11:50 a.m. PST

First, Hyperspace Hack is NOT hex (or square) based.

It is a move anywhere you want within your movement limit -- basic game is 360-degree movement, 360-degree fire. Optional rules allow for restricted fields of fire, turning radius per ship, fuel, ammo, and so on.

The table space can be as large or small as you want. At Historicon, 4 players played on a 2.5' x 6' table. At home, we usually play on a 5' x 5' or 5' x 10' table, and have played on a big 7' x 12' table. The small width meant that some of the larger ships (the Annihilorb -- my own term for a large spherical spaceship with a planet-killing laser) started within range.

Scale is one model = 1 ship except for Fighters, which is 1 model = 1 squadron.

At Historicon, 4 players played 21 ships each (84 total) to a conclusion in 52 minutes. Yes, under an hour for the basic game (no optional rules, all morale = Average). After the first turn, they picked up the system and didn't need me except for a measurement ruling or two. (I guess that made me "Umpire Dunzel")

I'll get an AAR together…

alan L23 Jul 2009 10:22 a.m. PST

Is HH available yet in the UK: I didn't see anything on the Caliver Books web-site?

onmilitarymatters Sponsoring Member of TMP23 Jul 2009 12:51 p.m. PST

Russ Lockwood, here at Dennis' On Military Matters shop for post-Historicon info about my two rules sets: Snappy Nappy and Hyperspace Hack.

Hyperspace Hack should be available at Caliver Books (Snappy Nappy already is). According to Dennis, if HH is not, it should be soon. You can always order HH direct from Dennis (LMW Works, the publisher, run by Phil Viverito, does not sell any of the Hack series rules direct). The OM website is:

onmilitarymatters.com

Russ Lockwood

Russ Lockwood26 Jul 2009 11:36 a.m. PST

According to the publisher, Hyperspace Hack is available in the UK from Old Glory UK.

Russ Lockwood11 Aug 2009 1:42 p.m. PST

Just found out that Hyperspace Hack is available from Amazon.com too.

soulman22 Aug 2009 1:25 p.m. PST

Any updates or reviews…?

onmilitarymatters Sponsoring Member of TMP27 Aug 2009 10:57 a.m. PST

Still available from OMM.

Dennis from OMM
onmilitarymatters.com

alan L05 Sep 2009 7:42 a.m. PST

I would be keen to buy but would like a review or battle report first.

We have both Star Trek and Babylon5 fleets. How do the rules cater for ships with shields (Star Trek) and no shields (B5)?

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