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"Yons 1914 - Great War DBA" Topic


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1,332 hits since 1 Jul 2009
©1994-2026 Bill Armintrout
Comments or corrections?

Tim in Saskatoon01 Jul 2009 1:34 p.m. PST

Last night I ran a quick little battle to try out some new tweaks to DBA for the Great War. The game featured a force of two British battalions in a desperate delaying action against a German regiment near the fictional Belgian town of "Yons"

Pictures and a brief report of the game can be found on my blog:

link

David Manley01 Jul 2009 3:07 p.m. PST

Tim, looks like you had a great time! I wrote a WW1 DBA variant some years which I posted on my website at: link

There may be some ideas there for you to take forward into your variant.

John Leahy Sponsoring Member of TMP01 Jul 2009 7:13 p.m. PST

Nice AAR. How large a game do you think the Extension for WWI would handle Tim? Also curious as to the extra British Mg stand. Was it there for play balance? I like the Command rules that Bruce M created for the Extension as well as the limit on recoils. Really improves Dba.

Thanks,

John

Tim in Saskatoon02 Jul 2009 6:24 a.m. PST

Thanks guys!

David – I had seen De Bellis Horibilis years ago, but had quite forgotten about it. Thanks for drawing my attention to it again.

John – The spare MG was mostly there because I happen to have one… and maybe I thought it might give the brits a chance. I think they were a bit under powered. We'll probably give them a tad more range. They were pretty much the same as Rifles – the extra 100 paces of range did not make up for teh fact that they couldn't fire if they had moved and the fact that they were quick-killed by anything in contact.

How big of a game…? I don't know. I imagine if one were using the big battle rules – commands of 12-15 stands each under their own general – I suppose it could handle a pretty big game. We've been playing smaller games just to have quick games and try things out.

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