Help support TMP


"Origins 2009; CY6 Raid on Rabual" Topic


18 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the WWII Aviation Battle Reports Message Board


Areas of Interest

World War Two in the Air

Featured Recent Link


Featured Showcase Article

1:285th Scale Sturmoviks from C-in-C

Beowulf Fezian paints up some WWII Soviet aircraft.


Featured Profile Article

Report from Spring Gathering VI

Paul Glasser reports on the debut of Axis and Allies: Guadalcanal and the North African expansion.


Featured Book Review


1,482 hits since 28 Jun 2009
©1994-2026 Bill Armintrout
Comments or corrections?

King Cobra28 Jun 2009 7:10 p.m. PST

ORIGINS 2009
After Action Report

Check Your Six
Raid on Rabaul

Yesterday, I played CY6 for the first time.

There were six gamers around the table, roughly 21 aircraft in the air and about 6 Japanese ships in the harbor. The reason I say roughly is because my responsibilities were two Wildcats (F4F-4s with six ought 50s) who were busy covering two Dauntless dive bombers headed towards a cruiser and a destroyer. I was totally focused on the mission at my end of the harbor.

I was matched against the GM and his three early model Zekes. Fortunately, he was distracted by supervising the entire table, yet he still took the time to teach me the ropes. After years of playing other aviation games, it was easy to pick up. That being said, I thought there were a few novel ideas the designer brought to the game.

I kept my F4F's slightly ahead, to the side and above my charges rather than race pell-mell towards the Zekes. When I finally committed to a diving defense, both the GM and I ended up, literally, head to head with my two fighters screening the SBDs. A tough head on shot by the leading Wildcat not only netted me a hit, but the hit effectiveness roll of 25 plus a column shift totally vaporized the E/A (to quote the GM)! The other two Zekes passed harmlessly through my formation on the initial pass but were quick to reverse direction and come about again!

Since my Wildcats had husbanded their altitude, they were able to position themselves between the two remaining E/A and my SBDs once again.

This time, one of my Dauntless' was knocked from the skies by the leading Zeke just as the second Wildcat picked off the following Zeke.

Since the last Zeke was headed in the same direction as my last dive bomber (intent on lining up over the cruiser) and my two Wildcats were headed in the other direction, the SBD was momentarily on its own.

As this last Zeke closed the gap with my dive bomber, the tail gunner and his twin 0.30s were able to inflict enough engine damage upon his tormentor to slow him to a speed of two, down from four. This allowed the Dauntless a slight speed advantage of one and made it possible for the escorting Wildcats (who were high-tailing it at a speed of four) to get within range!

It was still nip and tuck. The Wildcats were spraying lead all over the sky; the Zeke was missing the SBD left and right; and the bomber was just hoping it would be able to lay its eggs!
In the last two game turns the following action occurred; the lead Wildcat ran out of ammunition with his last burst. Luckily, airframe damage was inflicted upon the Zeke.

The Zeke then nailed the SBD with an engine damage hit. The Japanese (GM) pilot had one last chance to splash the American bomber shortly before it passed over the cruiser.
Fortunately (for me), between the smoke billowing over his windscreen plus the loss of control due to airframe damage, this last burst went awry. The second, trailing Wildcat blew this Japanese pilot out of the sky and my Dauntless was able to limp over the cruiser, drop her bombs and send it to the bottom!

The Game Master totaled up my contribution plus the other actions of the raid and declared the Americans victorious!

Initial Blush Comments;

I liked the Out of Ammo Abstraction. I figure it handles inexperience (and Gun Jams?) in a way that does not slow down the game.

I like the way it handles altitude for gunnery. I had to pay close attention to keep myself in a position to deliver or, conversely, avoid an attack.

I liked the mechanism it uses to differentiate between different guns.

I have only played one game of CY6. Because I plot moves to actually line up with anticipated target locations, and the GM did the same, 85% of our shots were dead on, straight ahead. I would make a house rule to reward pilots who do the same.

I want to thank the Game Master for CY6 at Origins 2009. Tom Michael was very patient, pleasant and knowledgeable and had over 300 1/300 painted aircraft on hand to game with. I may have to amend my opinions of the Wolverines!

Lastly, I believe I'll purchase a copy of this game.

svsavory28 Jun 2009 7:43 p.m. PST

Nice report, thanks.

I just bought CY6 at Origins and I've started reading them. They look interesting and I look forward to trying them.

I'm curious, were there any Aces on the table, or were the aircrews in your game of more average quality?

Personal logo John the OFM Supporting Member of TMP28 Jun 2009 7:49 p.m. PST

I would make a house rule to reward pilots who do the same.

I hate people who tinker after one game… grin

Yes, did you play with Aces and/or Veterans, where you can shift your turn a column or two AFTER the lesser pilots have moved?

King Cobra28 Jun 2009 7:56 p.m. PST

svsavory,

Over my end of the harbor, we played no aces. The GM did point out I may have been eligble for additional qualities if I had only payed attention!! (And Blue on Blue Damage if my altitude had been a little different)

Remember, he was bringing me up to speed and I forgot which pilots claimed the earlier victims. Happened all the time in real life.

KC

P.S. How much did CY6 run you?

svsavory28 Jun 2009 7:58 p.m. PST

I got my copy from The Last Square for $30. USD

King Cobra28 Jun 2009 8:04 p.m. PST

To John the OFM.

Hate is such a strong word! ;-)
And, I DID qualify the statement. More game plays (always a desirable result) may change my mind.
How many CY6 games are under your belt and/or what is your opinion?

KC

King Cobra28 Jun 2009 8:14 p.m. PST

svsavory,

I can justify $30 USD bucks, having tried it.

Wished I had passed The Last Square and saved some shipping. I actually dropped into my local Hobbyland today hoping to pick it up.

Personal logo John the OFM Supporting Member of TMP28 Jun 2009 8:18 p.m. PST

I have about 20 games under my belt.
They have run the gamut from games where I was a Flying God, and could do no wrong, to those where I should have been grounded after Turn 2.
The former are of course a result of my skill, while the latter I blame on wretched dice.

I like the game so much I have 3 Sterilite 3-drawer boxes full of 1/144 planes.
I have 6 GFI Hurricanes in my queue. Any planes or gliders(?!) I do for Flames of War end up with a 10 penny nail in their navel, just in case I want to have a Cy6 game with them.

King Cobra28 Jun 2009 8:24 p.m. PST

Wretched Dice?

A little lead here, a little lead there.

Of course, I would never stoop so low!

King Cobra28 Jun 2009 8:35 p.m. PST

John,

To be honest, I didn't expect much from this game. I'd seen and read items on the TMP concerning this game. I hadn't even badged or pre-registered for this game (I won't make that mistake again, for any CON/GAME! On-Site wastes a lot of time.). They've designed some things into this game I happened to enjoy.

mweaver28 Jun 2009 9:22 p.m. PST

Enjoyed the report, K.C.!

Oddball29 Jun 2009 6:14 a.m. PST

CY6 is myfavorite set of air combat rules. Well worth the cost. the rules are quick to pick up on allowing new players to move on their own quickly. Some air combat games are so complex I felt I was going through flight school.

The scenario books that are available (I think there are 4 out there now) are very good also. My club just finished the Guadalcanal campaign and it was a blast.

Ironwolf29 Jun 2009 7:14 a.m. PST

Played several games of CY6 and always look for one at a con to get into. Historicon has a few Cy6 games listed and I had to pre-register to make sure I get into one. hahaha.
Good after action report!

svsavory30 Jun 2009 5:55 p.m. PST

KC, do you recall whether anyone ran out of ammo?

King Cobra30 Jun 2009 6:23 p.m. PST

Other than my Lead Wildcat? Not that I was aware of. What I thought, as the tracers petered out, is un-printable. I'm sure, in real life, the true feeling would have been much more frustrating (having worked myself into a decent firing position). That's realism for you!

tuscaloosa11 Jul 2009 11:38 a.m. PST

Played this game a coupla times and enjoyed it. Seems a shame the only real scales available are 1/144 (planes are too big) or 1/300 (planes are too small).

If only there were more manufacturers of 1/200 scale, that would have been the perfect scale for CY6. Planes big enough to be easy to recognize, yet small enough to be inexpensive.

svsavory12 Jul 2009 2:45 p.m. PST

Well, I've opted for 1/144. I already had several models in that scale, so I'm building onto my existing collection for CY6.

I realize the big 4-engine bombers could be problematic at that scale, though.

FULLB3518 Jul 2009 1:16 p.m. PST

I use 1/300 4-engine bombers with my 1/144. looks ok to me and no one else has seemed to really mind.

Sorry - only verified members can post on the forums.