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"Fickle dice moment" Topic


12 Posts

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852 hits since 25 Jun 2009
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alien BLOODY HELL surfer25 Jun 2009 3:02 p.m. PST

Was at our fortnightly WHFRP session tonight, and our rolls, mine especially were going against us for most of the night. Then we encounter the boss scenario, again, any time we managed to roll a hit, the damn thing would manage to dodge or block the blow. Meanwhile, we were taking the occasional hit and even the GM was getting worried we'd die (well, have to use a permanent fate point – not something done lightly).

Then my dwarf finally lands a blow that isn't dodged or blocked. My mate jokingly says 'go on, roll a ten, we need it' (with a roll of ten on a d10 for damage being rolled again and the next score added on).

The dice gods take over and turn everything back into our favour – I roll 3 natural 10's in a row, followed by an 8. total of 38 plus 4 for a strength bonus – the boss could have survived 23 points of damage in total!!

I cleave the boss in half, we loot the place, make a stack of money and also manage to swag a stuffed bear and a stuffed crocodile in the process.

But **** me, a 1 in a 1000 chance just when you are looking death in the face!
Wish I'd bought a lottery ticket today!

Angel Barracks25 Jun 2009 3:05 p.m. PST

The way legends are made.

Mick A25 Jun 2009 3:12 p.m. PST

Had similar thing happen against me last night playing Warmachine, my opponent needed at least two sixes and a five to hit my warcaster so I sit there smiling away (his dice throws have been terrible for the whole game…) and what does he throw? My poor Warcaster will never be the same again and I shall never smile with self confidence again…! :-(
Mick

DesertScrb25 Jun 2009 6:17 p.m. PST

To paraphrase Pratchett: nine times out of ten, a one-in-a-million shot will hit.

mweaver25 Jun 2009 8:11 p.m. PST

Way to go, dwarf!

I've been buying the WHFRP books. Somebody convince Neotacha she wants to play…

Personal logo Saber6 Supporting Member of TMP Fezian25 Jun 2009 9:33 p.m. PST

Years ago I played Napoleon's Battle against a father and son pair in the Bay Area. Against them I would nearly always tie or roll 1 higher than they did when defending. In NB the differntial determines how effective things are. By tieing or exceeding thier fire or assaults were in-effective.

Hexxenhammer26 Jun 2009 7:54 a.m. PST

After the d20 system first came out, we played a version of White Plume Mountain where you could make a character from any combination of d20 sourcebooks. The DM did the same with all the monsters. It was the kind of game where a Wookie barbarian with a vibroaxe gets shot by an M-1 tank, or an undead cowboy is killed by a SWAT team with a thermal detonator.

Anyway, the last monster was an ancient cybernetic green dragon. It had killed everyone but one character played by my buddy Hoovy. That character had the magic hammer Welm, which automatically killed anything it hit on a natural 20. The character is down to a few hp's and decides to throw Welm, as the dragon had been flying out of melee range launching missiles at us.

"The only thing that will hit is a 20," says the DM.

*roll*

20!

We still say that Hoovy won the d20 system with that roll.

Dravi7427 Jun 2009 4:12 a.m. PST

Playing Dark Heresy, our warp dabbling character who insisted on using his psy powers on a regular basis kept rolling 9's, which results in warp effects. Anything from minor inconvenience to major catastrophy. He averaged one 9 every 2 to 3 rolls.

Then the coup-de-grace, he rolls a 9, then another nine, then a 93 on percentile, summoned a daemonhost into himself and pretty much ruined the scenario set up (could have been worse, he could have summoned a greater daemon… but that is the only thing that could have been worse). Our Inquisitor ended up arriving on the planet with a Space Marine, senior sister of battle and an assassin. Daemonhost then toasted the marine and sister before the inquisitor ran away.

Bloke finally passed a hard willpower roll and stuck a knife in his chest. Our priest character was unconscious the whole time (pc wasn't there for the session), I had been ordered back to the ship as an escort to our mech-priest (who says volunteering isn't a good idea!) and the guardsman was possessed and turned on the inquisitor, survived a bolter blast to the head and a building collapsed on him (gotta love fate points).

We now have a guardsman with replacement cybernetic legs and a priest with a cybernetic voice box and arm.

Oh, and a new psyker, who still likes casting spells, but doesn't roll as many 9's with this character…. yet…

Dravi7427 Jun 2009 4:16 a.m. PST

As a second story, years and years ago playing AD&D, we played a session where we fought some kobolds (about 30 or so). They could only hit us with a 20. Between our party and the kobolds, I think we rolled either a 20 or a 1 for 50% or the rolls. We ended up quite injured, with a pile or broken weapons (both ours and the kobolds) and another pile of headless corpses or corpses with arrows in the eye (the typical responses to a 20 to hit roll from us).

Never had a session like that ever before or after.

Daffy Doug27 Jun 2009 9:15 a.m. PST

Fickle dice MOMENT?? Are you kidding? Fickle Dice is my pseudonym….

mweaver27 Jun 2009 5:10 p.m. PST

"It was the kind of game where a Wookie barbarian with a vibroaxe gets shot by an M-1 tank, or an undead cowboy is killed by a SWAT team with a thermal detonator."

Sounds like a scene from "Time Bandits"!

Last Hussar28 Jun 2009 1:28 p.m. PST

When playing against Sunjester it is vital you make him roll first. His rolls are better if he goes second.

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