Hollywood Brigadiers finally got around to posting pics from our second refight of Agincourt, played as usual with Tactica Medieval.
The scenario and forces come straight out of the back of the rulebook, with the "muddy field conditions" in place, unlike our earlier game of the same battle.
This was hands down one of the best medieval games we've ever played, a tight, see-saw contest which could have gone either way until almost the very end.
Still, I must apologize in advance for the relative lack of photographic evidence. We concentrated on playing the game rather than playing AND recording it exhaustively via digital photography. There are only 32 pics in total and just a couple of really good close-ups, both of Henry V addressing his line of battle.
The result was an English victory but a narrow one indeed.
The English deployed 2 of their 8 Longbow units as skirmishers, one one each wing, mingling the others, all deployed in mass formation (enabling them to engage in melee with heavy troops if they have planted stakes before being attacked), with men-at-arms and knights in a single battleline, with no reserve whatsoever.
The French deployed crossbows and heavy cavalry on both flanks and attempted to squeeze all their men-at-arms and knights into the space between them. with only a couple of units following up in a second line.
The English skirmisher Longbows on both flanks advanced on the roads to Agincourt and Bettencourt, then deployed in the opposing treelines, hoping to pour at least a couple of turns of flanking bowfire into the French as the advanced towards the English main battle line.
The rest of the English longbows planted stakes at once, enabling them to stand and fight against the various French heavy troops when they inevitably arrived
The French crossbow skirmishers advanced on both roads. On the English left flank they engaged their English longbow counterparts in a quick and bloody skirmisher melee, which the English -- with slightly larger unit size -- won.
The longbows on both flanks then were able to do as planned and loose a few volleys at the flanks of the advancing French main body, which was moving slow due to the muddy field conditions
The French main body entered effective range of the mass of the English longbows deployed all along the main battle line and began to sustain some casualties
Battle was joined in earnest, and it was a bloody, muddy slog.
A unit of French men-at-arms BROKE --
A unit of English longbows BROKE --
A unit of French mounted knights BROKE --
A unit of French dismounted knights BROKE --
A unit of English men-at-arms BROKE --
The English commander weighed the pros and cons of attaching his commanders to units engaged in melee. The upside was an additional melee die (2 additional dice in King Henry's case) for the unit in question, the downside was that when and if said unit was broken, the commander would be killed. And if it was Henry, the battle would end in English defeat.
Both English and French played it safe and refrained from sending their leaders to the front of the fray.
The last uncommitted and relatively intact French unit -- mounted knights on the French left -- wheeled and began to cross the field to where they might be able to take advantage of the gaps that had opened in the English line and break an English longbow unit by hitting it in the flank -- but as they did so, the skirmisher longbows who had been harassing them from the treeline along the road to Bettencourt, emerged from their cover and marched after them, firing as they went and inflicting just enough missile casualties to force a morale check -- which the French knights failed.
They were the 6th "key" French unit to break, which meant the loss of the game for the French, while the English had been able to hold the line -- just barely -- with only 4 of their "key" units broken up until then (out of the 5 the French needed to break for a victory).
As they say, it was a very close run thing!
It was also a hell of a lot of fun. The use of the "muddy field" adjustments to movement rates made a big difference in the outcome, enabling the English to get more missile fire in before the French heavy units were able to come to grips.
Unlike the first time we played, the English committed all their units to one solid battle line, rather than holding back a reserve, and in this case it was the right decision, as was the choice of sending 2 longbow units out as fast and versatile skirmishers, able to take easy advantage of the treeline terrain. If the French had peeled units away from their main battle line to go after the skirmishers (who, despite being deployed as skirmishers, still counted as "key" English units) they might have broken them and come closer to victory, but that's IF they could have caught them and at the same time they would have weakened their main battle line, which didn't have an easy time of overcoming the English battle line as it was.
Looking back on it now, part of me wishes we'd spent an extra hour or two and taken our usual hundreds of pics, but the game played fast and decisive and very enjoyably for all concerned, and I wouldn't want any of that to change!
Here's the link directly to "Day Two" which is the battle I describe above:
link
Here's a link to the "Battles" page, where you can also click on pics from the first refight -- labeled "Day One" -- or the tabletop terrain layout -- labeled "Agincourt 2009 – Early Morning":
hollywoodbrigadiers.com/gallery