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"Wargods of AEgyptus?" Topic


24 Posts

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4,752 hits since 13 Jun 2009
©1994-2026 Bill Armintrout
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Tezdal13 Jun 2009 7:50 p.m. PST

Stumbled across crocodile games the other day and the mini's and game look fairly intresting…So how does the game play? How do the minis look in the flesh? how do they scale up to GW minis? Really loving some of the egyptus models but mostly spartans is what I would be after. So tell me all about this game please.

Neotacha13 Jun 2009 8:12 p.m. PST

While I can't speak for all the factions, the Basti and Anubi (and the Asar Warhawks) are all lovely sculpts. They tend to be very crisp and clean.

Which GWs are you wanting them compared to? The Basti are as tall as the old Kislevites and some Empire great sword guy, but slimmer.

edit: I'm using the Basti as my comparison because that's what's at hand. IIRC the Spartan guy we have is in scale with the Empire guys, but he's not readily available at the moment.

Oh, and Alxbates will be able to tell you a lot about the game. He's apparently a big fan.

Tezdal13 Jun 2009 9:20 p.m. PST

sounds greatly, the figs look excellent, just thought id ask some questions and such before buying some…..how about background of the game? is it just races or is there a coherent history and "fluff" for the whole psudo-mythological earth?

CBPIII13 Jun 2009 9:48 p.m. PST

For miniature size comparisons check out this album I did a couple of years ago with some reaper and GW figs along with WarGods minis:
link

The background of the game is coherent. The races can mix in one warband (with some exceptions) – it's more based on what Harbinger they follow than what race they are. The history and fluff for the mytho-historical Antediluvian World of WarGods is pretty fleshed out fo Ægyptus, with room to eventually gtrow for Olympus and the other likely future settings (Hyperborea, Atlantis, etc.).

The game play uses command counters and you can activate your opponent's units or your own, so there's no real down time as with Warhammer or some other games. Following are the links I often post for new people over on the Croc Forums. They should answer a lot of your questions about game play.

Noob Questions:
link

Who likes who in the zoo:
link

Potential New player with questions:
link

A curious wargamer…
link

Question about the starter sets
link

Tezdal13 Jun 2009 9:59 p.m. PST

ahh thanks just joined the forum over ther…just wanted to get some opinions that would be biased. lol

Alxbates13 Jun 2009 10:46 p.m. PST

I'd jump in and say something, but looks like CBP3 covered the bases.

And you don't need to worry too much about bias – there's plenty of room for criticism and complaint over on the Croc Games forums! But the Croc forums are a quite friendly and helpful place, by the way – you'll get good answers to any questions you have.

The Wargods figures scale very well with Warhammer miniatures (and Reaper, or Copplestone figures, or several other 28mm figure manufacturers) – Chris Fitzpatrick is the creator of Wargods, and he sculpted the Dark Eldar and many of the Dark Elf miniatures for Games Workshop.

-Alex

Personal logo Der Alte Fritz Supporting Member of TMP13 Jun 2009 11:15 p.m. PST

I've bought a couple of dozen Horu (hawk heads on human bodies) and they are magnificent works of art and a joy to paint. I doubt that I will ever play a game with them and have no idea how the rules work, I just liked the castings so much that I wanted to paint a few of them. The games that I've seen at conventions look like a lot of fun.

14th Brooklyn14 Jun 2009 2:08 a.m. PST

From my point of view… all the minis are great and no photo you find online does them justice. The amount of detail and love put into each of them is just marvelous.

I can not comment on the size comparison with GW, but i think that has been completely covered so far.

The rules are great. They give you great games and for a fantasy game they actually require tactical thinking instead of just rolling dice.
I have done a number of demo games always with players who played GW for a long time. The one think the all commented about was that they saw the similarities with Warhammer Fantasy, but also a lot of differences. And the all commented that they actually liked those parts where the rules were different far better!

Cheers,

Burkhard

Raynman Supporting Member of TMP14 Jun 2009 7:21 a.m. PST

I have the Anubi, Heru and the Sebecki. All are very clean and crisp. Excellent figures to paint. Game is fun too!

Neotacha14 Jun 2009 8:04 a.m. PST

CPBIII where did you get your background rulers?

hurcheon14 Jun 2009 8:45 a.m. PST

The big differences between Wargods and warhammer are the Order system and activation.

1) You have order cards you place down by each unit, which units have to stick with

2) You don't have IGOUGO, you activate a unit first you and then your opponent, yours or an enemy's and each takes a shot until all orders have been carried out. If you have initiative you get one or two activations before your opponent.

I like the system, and the figures are beautiful, but I thought the Undead figs too pricey points wise

jpattern214 Jun 2009 8:49 a.m. PST

I don't play the game, but as the other posters said, the minis are beautiful sculpts and very clean castings.

Psycho Rabbit14 Jun 2009 10:20 a.m. PST

The rules are top notch and a pleasure to play. The minis speak for themselves!

Rabbit

Tezdal14 Jun 2009 12:34 p.m. PST

can I get a quick review of the "fluff" background? like what makes it different ? Background is important for me, cause Im a big daydreamer type and dont like my mini games to be played in a vacuum.

-hmm seems like they released some new stuff today, stone colossos and some heros

Crusoe the Painter14 Jun 2009 1:26 p.m. PST

The figures have a great balance of detail and simplification that is so hard to find in many figure lines. They are just perfect.

LeadAsbestos14 Jun 2009 2:11 p.m. PST

I'll sell you my Spartans! Cheap too!! Great minis, but I've just got too much going on.
cmpregan@roadrunner .com

CBPIII14 Jun 2009 2:33 p.m. PST

@Neotacha – I got the ruler background through a link on WeeToySoldiers.com. And here's a direct link to the background (it's a pdf file):
PDF link

Mr Pumblechook14 Jun 2009 3:39 p.m. PST

The 'fluff' background (from memory) is that the setting is in the 'Antediluvian' age, when the gods walked the earth, before history began.

The main settings are Aegyptus (the most developed), Olympus (in playtest/development) and Hyperborea (also in playtest/development). There is are also mentions of the God-Kings of Babylon, Atlantis, the Syssyth (serpent people from before time began)

In Aegyptus, each of the major gods created their own 'children', hence the Basti, Anubi, Heru, etc, and each god empowered a small number of the most mighty warriors with a small spark of semi-divine Ka, called the Harbingers.

Osiris was pharaoh until murdered by Set etc, the other gods departed to help Ra battle Apophis and without a clearly defined succession all falls into chaos, harbinger battling harbinger.

To further add to Aegyptus's woes, a dark power, the Eater of the Dead has infiltrated, raising whole necropolises via dark necromancy.

Basically you have superhuman warrior leaders, mighty sorcery, mummies and in my opinion, really cool imagery in an unconventional setting (not your usual 'elves/dwarves'orcs' fantasy)

On a rules/game engine side, the orders system and initiative where you alternate activating units, sometimes trying to act before your opponent, sometimes trying to get your opponent to commit first, forces you to think tactically. Also, if you roll particularly well on initiative, you can get two or three activations ahead of your opponent. (This is the Basti Harbinger's speciality when they use their power to Vitriolically Mock their opponent and taunt them into loosing their cool.)

Another point is the magic system : for the Masters of Words, the most common mage type, the spells are not 'zap pow/wizard Prang's trusty fireball', but more enhancers and hinderes for your and your opponent's troops : for example, being able to make your troops move faster, or slow your opponent, or create areas of dangerous ground (lethally dangerous), walls of fire, small earthquakes, gusts of wind to blow troops around, etc.

Very powerful when applied correctly, but as an enhancement / force multiplier to your own troops, not magical artillery able to win battles on their own.

Duck Crusader14 Jun 2009 9:33 p.m. PST

Haven't had a chance to play the game itself, but I have a full 'Egyptian' army built out of Anubi and their Reaper counterparts which I use to play WAB when I want to irritate the grognards…

aka Mikefoster15 Jun 2009 9:56 a.m. PST

I picked it up when the Second Ed Hard back came out and it has been my Fantasy Game of choice for the last 5 years. As has said before the Rules Engine forces you to think differently than if you were doing and IGO/UGO type of game system.

Bucco Bruce28 Jun 2009 1:46 a.m. PST

Are the v2 rules still available in the UK? Ive looked online and can find figs but no rules.

Sierra1906 Jul 2009 6:29 p.m. PST

So does anyone play this game in the Harrisburg, PA area? The game looks intriuging, but I'm not going to plunk down a couple of hundred dollars, and not have an opponent within 200 miles. Historicon is right around the corner, so I can get some croc goodies there.

BlackKnight29 Jul 2009 12:12 p.m. PST

And therein lies the rub…lack of players. Somehow this excellent game with beautiful sculpts is lacking a business plan to make it a contender.

A few years back I wanted to run demos and was told they had no offical support for any events outside of conventions. Maybe that has changed?

If not, you will likely not be finding lots of opponents for this game, sadly.

Kealios23 Aug 2009 8:23 p.m. PST

I have a number of friends who play it, and were involved with the company at one point. It is their Fantasy army game of choice.

I sat down with the WoA rulebook side by side with the WFB book. I was underwhelmed by Wargods, because everything it can do, WFB can do better. Wargods doesnt even have cavalry.

That being said, I did like the activation sequence, and think it would take very little work to do a Wargods port into WFB, which would make Warhammer that much better.

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