World of War
Created by: Henry124 AKA Henry .A
Introduction: World of war is a Strategy based miniatures game using Flames of War models.
Objective: The objective changes depending on the scenario.
Teams: USA, and the Nazi's.
Game:
Turn Sequence:
1. Move
2. Shoot
3. Assault
Movement: Units move 4" or D6 (six sided dice)
Weapons:
-Rifles
-M1 Garand (US)
-Kar 98 (German)
-SMG's
-Thompson (US)
-MP-40 (German)
-Pistols will count as SMG's
Machine Guns
-MG 42 (German)
-BAR (US)
Ordinance
-Panzernaker (German)
-Bazooka (US)
Gun Range To Hit Dice Special
Rifle 16" 4+ 1 2*
SMG & Pistol 8" 5+ 2 1*
MG 12" 4+ 3 1,6*
Explosive 10" 4+ 1 3,5,6,*
*See below
1 – May shoot multiple targets within 2" of each other, if less then the attacker distributes the D6 as they wish.
2 – Range is reduced by 4" if move.
3 – Blast template is used attacker may attack anywhere including ground.
4 – May not move and shoot in the same turn.
5 – Ignore Cover saves and armor.
6 – Crew required, if a crewmember is killed reduce hit roll by +1.
NOTE: Crewmembers must stay within 1" of gunner at all times and count as a rifleman.
Shooting:
1. Choose a target.
2. Check range and line of sight I.E. no terrain or hills in the way.
3. Roll appropriate dice.
4. Defender rolls cover saves or armor.
5. Remove casualties.
Assault:
Assault is close quarters combat any unit (must stay in squads) can assault, move the units 4" in assault faze and roll 5+ when adjacent to enemy units, cover is not applicable, survivors may attack back with the same 5+ on the same turn. On defenders turn your squad or team may retreat 6" or continue as though they where assaulting. If you choose to retreat attackers may shoot in the same turn type 5 weapons are regarded as moved. Units with SMG's or Pistols assault with 4+.
Saves:
When your unit is hit roll a D6 if it is 6+ nothing happens. When behind cover roll 4+ instead.
Terrain:
When in terrain your movement is restricted and saves increased. When moving through terrain you must roll a D6 to see how far you move but no more than 4".
NOTE: if a type 3 or 6 weapon fires at you in cover the blast may not go through walls and may not be placed behind a wall if the wall is in its path to the ground. Also if your units are on a hill and higher than the opponents they count as being in cover.
Board:
The edges of the board are the boundaries and units may not leave them.
Squads:
Your force is split into either two-man gun teams (see weapons chart) or squads consisting of 4-8 men, squad members must stay within 2" of each other at all times. Gun teams must be within 1". The MG teams may be joined to a squad but only one per squad. When a squad is shot at the attacker no longer chooses who to kill but instead chooses between two and rolls a dice assigning each to be even or odd prior. If a squad is reduced to less then 4 men the remainder stay the same but may join a different squad even if it breaks that squads limit.
Commanders:
A officer may be joined to any squad but a maximum of one per squad, and increase the squads movement to 5" until killed. Commanders may not detach from squads.
Points System:
-Man armed with rifle =1 point
-Two man MG team = 3 points
-BAR = 3 points
-Bazooka team = 5 points
-Officer = 3 points
-Man armed with SMG or Pistol = 2 points
Scenarios:
War: Kill all the opponents units. Assign points. Deploy at opposite ends within 4" of board edge. For shorter game limit turns and count point killed. 40 points.
Ambush: Defender get 2/3 of Attackers assigned points, Attacker must get from within a 4"x4" box in the corner to a clone of the box in the opposite corner. When a unit escapes through the opposite corner remove it and count the points, Defender counts kills as points. Set up terrain to mimic a canyon or valley or road. Defender deploys anywhere at least 10" from either corner and with no line of sight to attacker. 40 points.
please leave feed back also check out my plastic army men game rules in development here > TMP link tank and big gun rules up in jiff also if anyone knows where i can post PDF's please let me know!