Tried out a scenario I might run at GenCon next year for a WWI demo. Rules used were Naval Thunder: Clash of Dreadnoughts.
Essentially, its the battle of Coronel, followed by the battle of the Falklands. I threw in Canopus for the British just to give them a little bit more punch for Coronel.
Essentially the scenario goes like this:
German East Asia Squadron
Armored Cruisers
Scharnhorst (CA Scharnhorst)
Geneisenau (CA Scharnhorst)
Light Cruisers
Dresden (CL Dresden)
Nurnberg (CL Konigsberg)
Leipzig (CL Bremen)
British Forces Round 1
Armored Cruisers
Good Hope (CA Drake)
Monmouth (CA Monmouth)
Light Cruisers
Glasgow (CL Bristol)
Pre-Dreadnought Battleship
Canopus (B Canopus)
Both German armored cruisers start with elite crews. All British ships in round 1 start with green crews.
Canopus starts out trailing the British force by some distance, representing the British cruisers leaping ahead to catch the Germans. This invites defeat in detail unfortunately. . . but Canopus was able to get a few shots in at long range before the lead British ships were annihilated.
As expected the British got their clocks cleaned. Good Hope was aflame and going down by turn 4. Gneisenau sustained minor damage, although took a pesky rudder hit that was soon repaired. Scharnhorst did absorb some damage from letting the British cruisers and their 6" guns get in too close as well as a lucky salvo from Canopus, but not too bad overall.
The Germans were a little worried about Canopus, but pressed in and finished her off with heavy 8.2" gunfire at close before she could deal too much damage in return. Leipzig was sunk by 6" shellfire from Monmouth after Good Hope went down, and the British player (me) realized that taking out one of the German armored cruisers was a lost cause at that point. The other two German light cruisers came through round 1 completely unscathed as the British had concentrated on the armored cruisers.
The Germans were then allowed to make minor repairs to their ships before we started round 2:
British Forces Round 2
Invincible (BC Invincible)
Inflexible (BC Inflexible)
Just ran the two battlecruisers against the entire German force for round 2. We were playing with the cordite flash rules for the British, thinking that might give the Germans a chance at killing one of the battlecruisers. No such luck for them.
The British battlecruisers started with regular crews.
Realizing he was significantly outranged by the British battlecruisers, and slowed somewhat due to damage from the previous engagement, the German Admiral bravely charged into the teeth of the British battlecruiser gunfire. He realized that his only chance in victory lay in getting in close where the British range advantage was neutralized.
Scharnhorst was blown out of the water by Invincible before she was able to reply effectively. The British were cocky and unconcerned with keeping the range open so Gneisenau was able to close and deliver several 8.2" and 5.9" shell hits on the Invincible starting fires on deck. Unfortunately, damage was minimal and the fires were quickly extinguished by RN DC teams. Sustained 12" salvoes from Invincible and Inflexible soon sent Gneisenau to the bottom.
The German light cruisers charged into the teeth of heavy 4" shellfire from both battlecruisers, trying to get in close enough to us their torpedoes, however, they were sunk just shy of effective range. Their attempts to savage the upper works of the British battlecruisers with their 4.1" guns were. . . somewhat less than savage.
Invincible came through with minor damage. Inflexible was unscathed. The entire German squadron was sunk. Final losses:
Germany:
CA's – 2 sunk
CL's – 3 sunk
Britain:
BC's – 1 lightly damaged
B's – 1 sunk
CA's – 2 sunk
CL's – 1 sunk
All in all, we felt the Germans gave a good account of themselves. We determined that if the German's could sink 2 heavy ships (i.e. Canopus + 1 battlecruiser since there was no way they were getting both battlecruisers) that they would win the engagement, even if they were completely wiped out.
While they failed in that effort, and never seriously jeopardized either of the British battlecruisers – despite the cordite flash rules – they did at least as good as their historical counterparts.
We didn't add the three British CA's to the second round because we wanted the German player to be able to use his CLs to make torpedo runs on the British battlecruisers. But although 4" guns are not the heaviest of secondary armaments, a broadside of 16 of them between the two battlecruisers was enough to put paid to the two German light cruisers before they were able to close to effective torpedo range (as opposed to a hail mary shot).
From deployment to cleanup took about 2 hours, and an excellent time was had by all.
One of these days I'll do a fancy battle report with pics.