
"Good Pre-Dread Rules for total Newbie ???" Topic
7 Posts
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| Jeff of SaxeBearstein | 09 Feb 2009 10:38 p.m. PST |
Okay, I've never played any naval rules . . . and I don't want anything too complex. So what simple rules for the Pre-Dreadnought period do you suggest? -- Jeff
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| ThomasS | 10 Feb 2009 4:52 a.m. PST |
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| Dave Crowell | 10 Feb 2009 4:55 a.m. PST |
Warring Fleets from Majestic XII is pretty simple. Best of all you can download the core rules and a scenario for free from their website to check it out. It is hex based, but can also be played without hexes if you prefer. One of the things I like most about it that the book includes the table to allow you to convert any historical ship design into game terms. |
| underling | 20 Feb 2009 9:57 a.m. PST |
"Warring Fleets from Majestic XII is pretty simple." Just thought I'd add a quick correction here. The title is actually "Grand Fleets." A demo version is available on the website. mj12games.com/grandfleets Kevin |
| bobblanchett | 15 Oct 2009 11:52 a.m. PST |
Phil's Damned Battleships Again? |
| Number6 | 18 Oct 2009 2:58 p.m. PST |
Quickfire is really, really neat. |
| Captain Blicero | 18 Oct 2009 4:43 p.m. PST |
"Damned Battleships Again" is good and simple. link "Naval Thunder" is a good system and not complicated: navalthunder.com They have a pre-dread system. We play pre-dreads with 1/600 scale OG ships. At this scale we use small fleets (3-4 ships) and use Seekrieg IV. It's free, but perhaps not for beginners. link |
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