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"Modern Warfare Rules" Topic


17 Posts

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1,997 hits since 25 Jan 2009
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Comments or corrections?

Personal logo JammerMan Supporting Member of TMP25 Jan 2009 12:15 p.m. PST

Now that I am really getting into retirement…I bought some of the special sales QRF figures from Wargames and LKM Direct…so I was wondering??? best rules for gaming..platoon level (1 for 1)…thanks TMPer's…always the best info on the web.

Grizwald25 Jan 2009 12:20 p.m. PST
Ambush Alley Games25 Jan 2009 12:34 p.m. PST

JammerMan, there are some great modern rules out there, but I'd like to give you a heads up about Ambush Alley's forthcoming release, Force on Force. I think it will work perfectly for what you describe – there's a TMP link here with links to a bunch of Force on Force playtest AARs:

TMP link

Scroll down a ways to my response to John that contains links to AARs.

Come visit us at ambushalleygames.com if you have any questions! The playtesters will be happy to fill you in on their experiences.

Take care!

Shawn.

WereSandwich25 Jan 2009 12:58 p.m. PST

FAD can be used for modern fairly easily, and provides a nice fast-playing, fairly realistic platoon level game. freewebs.com/weaselfierce

The modern variant of Crossfire, Volume of Fire can handle platoon level actions very well.

Force on Force looks good, as well.

bruntonboy25 Jan 2009 1:39 p.m. PST

I would give Stargrunt II a go. Whilst it is a sci-fi set it is firmly based on current modern warfare at platoon/company level. I am going to use it for my forthcoming WW3 (1984) games.

Besides it is available on a free download so nothing to lose.
groundzerogames.net

Graham

cloudcaptain25 Jan 2009 1:58 p.m. PST

Get Ambush Alley and its addons.

UshCha26 Jan 2009 12:30 a.m. PST

When folk say platoon level I get all confused. Rarley are both side equal! Typically you would need a platoon to take out a couple of squads on the opposite side if they were well deployed in defensive positions. Similarly a platoon on the defensive side would need a company to take it out if well protected and you wanted the attackers to be in reasonable shape after it. Manouver Group is down on the bottom limit if the largest force is a platoon but is in its element wheb the defender is a platoon. But at that level individual figurea are past it!

The key is to clearly understand your requirements.

Personal logo JammerMan Supporting Member of TMP26 Jan 2009 6:56 a.m. PST

Not anticipating any action above 3 mixed platoons, either side, at most. Stuff along the lines of Team Yankee, if you are familar with the book. Meeting engagements, ambushes and objectives with goals, typical attacker/defender.

GARY SEVEN JNR26 Jan 2009 9:58 a.m. PST

ambush alley and the Iron ivan games modern rulebook are very good .
I also like ''contact'' from partizan press/caliver books .

No Reserve26 Jan 2009 11:01 a.m. PST

I second the recommendation for Stargrunt 2. It gives a great feel of men vs fire and emphasizes how fire and movement interact.

John Leahy Sponsoring Member of TMP26 Jan 2009 12:52 p.m. PST

Definitely check out Ambush alley! I have been reading and rereading the rules. I am a fan of game mechanics that work exceptionally well, aren't fiddily and still keep the game flowing. Ambush Alley is a new addition to that exclusive club. I was completely impressed with HOW the game works. Simple but effective. I will buy Force on Force as soon as it's released since I am so impressed with the rules.

The scenrio/mini campaign sets are very nice too.

Thanks,

John

(Jake Collins of NZ 2)26 Jan 2009 2:35 p.m. PST

Not sure I read JammerMan correctly, but he seems to be saying he wants to re-fight tank actions like Team Yankee. If that is the case, I'd recommend being quite careful before rushing into purchasing the (excellent for other purposes) rulesets recommended above.
None of them really do vehicles very well, and Ambush Alley does not (as yet) cover actions between regular forces.

bruntonboy26 Jan 2009 6:10 p.m. PST

Oh well it's just as well that Stargrunt II is free then…

Actually I feel the armour rules in SGII work fine as well.

Ambush Alley Games26 Jan 2009 8:29 p.m. PST

Oh, absolutely – Ambush Alley handles armor, but it's NOT the game for the kinds of scenarios JammerMan is interested in. But Force on Force, which will be released soon would work great for what he describes. Ambush Alley, though, is for regulars vs. insurgents, not for a clash between two professional forces.

UshCha27 Jan 2009 12:20 a.m. PST

Manouver Group would be well worth a look. We wrote it because vehicals were not well covered in most games. In lots of games vehicals are bolted on to an infantry game and don't tend to recognise the strengths and weakness of vehicals. Manouver Group was desighned for combined arms from day one for games upto a full combat group (say 2 tank platoons 1 infantry platoon pluss all its supports on the attacking side, at model + 1 figureexcept that the grunts operate in fireteams in the main not as completely individual figures, but thats how they work in the real world.

It will force you to fight vehicals properly, skirmishing tanks, taking up proper defensive positione etc, without acres of rules!

The rules don't require you to buy army lists as you can generate the stats we are making lists and if you are struggling we can provide stats for most vehicals.

Available as a downlod to keep costs down (I have an inate hatred of rule books that look like coffe table art books):-).

link

Personal logo JammerMan Supporting Member of TMP27 Jan 2009 2:14 p.m. PST

Thanks for the input everyone…sounds like manouver Group and Force on Force are my best bets.

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