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"Ambush Alley Game Size" Topic


19 Posts

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1,471 hits since 12 Jan 2009
©1994-2026 Bill Armintrout
Comments or corrections?

Cyclops12 Jan 2009 5:30 a.m. PST

Haven't played the game yet (Wednesday's my first outing) and I know it's aimed at platoon sized engagements but, after flicking through the rules, it would seem a simple enough system to handle larger engagements. I was thinking company size at maximum. Has anyone tried larger games? Am I missing something that would bog them down at that level?
Cheers

GreatScot7212 Jan 2009 6:16 a.m. PST

I had the same question! The rules seem elegant and streamlined enough to resolve large amounts of shooting quickly.

I just wonder if Morale Checks would bog things down.

Jason

Mat O War12 Jan 2009 6:28 a.m. PST

It doesnt really bog down… Just takes more time as you have more units and you may find you have some complicated chains of reaction to resolve when you have lots of units with LOS.

CPT Jake12 Jan 2009 6:56 a.m. PST

The AA team is coming up with Force on Force, which will make bigger games easier, and allow gamers to play other than counter insurgent battles (which is where AA really shines).

I would think company sized AA games would bog down quickly. Generally the regulars use the fire team as the manuever unit. That means an infantry company has:

3 platoons x 3 rifle squads x two fire teams = 18 manuever units not counting the three weapons squads (one per platoon) and any other assets… That may be a little much.

Jake (who is running an AA game at Siege of Augusta!)

Ambush Alley Games12 Jan 2009 8:54 a.m. PST

Reaction chains get long in bigger games, Agent Brown, and Jake is right, you'd have a lot of maneuver units to deal with.

That said, I know that several participation games have been run at various cons which approached company size. The handled the large number of maneuver elements by assigning a squad to each player (so each player controlled 3xfireteams). The games went off well and I've received a lot of e-mail from players who participated in them saying they were buying the game based on how fast and fun the con game was.

AA is designed for regulars vs. insurgents, though, so if you were thinking of pitting regular forces against each other, I'd wait for Force on Force (which, btw, has been playtested with scenarios involving forces less than a platoon in strength up to something near company strength – it's designed to handle small or large games).

I hope you have fun with AA on Wednesday! Enjoy!

Shawn.

Irish Marine12 Jan 2009 9:20 a.m. PST

So when will the FOF come out on the market.

Cyclops12 Jan 2009 12:42 p.m. PST

OK, thanks everyone. I'll try and crawl before I can walk.

John Leahy Sponsoring Member of TMP12 Jan 2009 1:07 p.m. PST

Ok, found the answer to my question I posted on a different thread. Looks interesting. I think I'm gonna have to pick these and Force on Force up.

Thanks,

John

Ambush Alley Games12 Jan 2009 1:54 p.m. PST

I want them on the market in March. We'll see. Every time I publicly announce when I intend something to come out, Providence turns a jaundiced eye on my efforts.

CPT Jake12 Jan 2009 3:00 p.m. PST

"I want them on the market in March"

There you go folks. Notice he did not say of which year?

Just kidding. It will be worth the wait.

Jake

Ambush Alley Games12 Jan 2009 3:44 p.m. PST

I didn't even say what DECADE!!!

;)

March, 09. Knock wood.

tmy 193912 Jan 2009 4:45 p.m. PST

So March was bad for Ceaser but it sounds like it will be really good for me this year (or next year or maybe next decade). Can't wait!

richarDISNEY14 Jan 2009 2:41 p.m. PST

Whats the smallest number of units it can be played with?

nazrat14 Jan 2009 3:35 p.m. PST

I just got the rules today and all the scenarios have around 9-13 Regular troops (US, UK, etc.) and anywhere from 20-50+ Insurgents. Most games start with a small number of Irregulars on the table and then more come on the board randomly each turn. It's an incredibly cool system for these sort of small actions.

In 15mm it would be very cheap to get into. I'm choosing 20mm simply because I like the look of it, and because there are so many vehicle kits available in 1/72.

John Leahy Sponsoring Member of TMP17 Jan 2009 10:55 p.m. PST

Naz, that's for regular Ambush Alley, correct? The Force on Force rules should handle a lot more?

Thanks,

John

Ambush Alley Games18 Jan 2009 9:36 a.m. PST

That's correct, John.

The links below refer to some of the Force on Force AARs and will give you an idea of the size games our playtester's have used successfully in their games (some great eye candy in there, too):

Attack Towards Baghdad: link

The Battle of Tullyvagan Church: link

Operation Green – Soviet Invasion of Ireland, '84: link

These AARs also give an idea of how flexible the rule-set is. Although we are marketing it as a WW2 to near future game, it can definitely be used for earlier periods without any real modification.

nazrat18 Jan 2009 2:04 p.m. PST

Shawn answered the question so nice!

Hey, Shawn, I love the regular AA rules (dammit!). My buddies are all looking at me askance because I have elected to jump into 20mm Moderns. But with so many AARs that look so good in the Ambush Alley Forums I was sucked in WAY too easily. I'm fighting off the urge to order a bunch of Forces of Valor diecasts every day now. I want them something fierce!

FoF will just seal the deal, I think…

Ambush Alley Games19 Jan 2009 8:29 p.m. PST

We're hoping for great things with FoF, Nazrat. If nothing else, it will give everyone a great excuse to boost the flagging economy by buying more heavy metal!

John Leahy Sponsoring Member of TMP21 Jan 2009 1:03 p.m. PST

Well based on this thread and the links and responses I went ahead and dove into the Ambush Alley world. I'm reading through the Zombie rules right now. They are awesome! The Ranger scenario book is full of great stuff. I'm placing a pretty large order with Rebel Mini's so can't wait to get started.

Thanks,

John

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