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"King Arthur at Uncle Bob's" Topic


6 Posts

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Fighting 15's Teutonic Order Command 1410

Command figures for the 1410 Teutonics.


732 hits since 4 Jan 2009
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Comments or corrections?

Personal logo Nashville Supporting Member of TMP04 Jan 2009 9:41 p.m. PST
Henrix05 Jan 2009 4:59 a.m. PST

That looked like great fun! And good looking troops and scenery, too!

mweaver05 Jan 2009 5:44 a.m. PST

Looks like a fun game!

asa106605 Jan 2009 6:17 a.m. PST

Great looking game. I like the OOTS t-shirt the one guy is wearing.

David

JackWhite05 Jan 2009 3:58 p.m. PST

How did that spell-casting work? That sounds like a great mechanic for this period. Beautiful figures and terrain.

JW

Major Mike06 Jan 2009 7:06 a.m. PST

<<How did that spell-casting work? That sounds like a great mechanic for this period. Beautiful figures and terrain.>>

Merlin had a very limited batch of spells. One could affect the Severn River if the Saxons tried to cross it. Another could cause the bridge to dissappear (just a trick of the eye). He also cast a spell that allowed one small British infantry unit to merge with another so they could form a shield wall. One batch of dense woods was labeled "enchanted" and called Merlins Woods. Fearsome creatures were suppose to be therein, (just a bunch of cripples and insane persons placed by Merlin to attack anyone that dared enter, British or Saxon).
Merlin could also make all sorts of threats/claims/ or utterances as he desired to addle the Saxons but had no real effect. A funny part was at the beginning when Merlin cut open a stuffed pig to read the augries and predicted that Arthur would beat the stuffing out of the Saxon Pigs.

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