"Pirate Scenarios" Topic
13 Posts
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Jovian1 | 08 Dec 2008 4:50 p.m. PST |
Hello Everyone: I am working with my game group on some terrain and figures for a pirate scenario we want to run at an up-coming convention. I'd like some input from the rest of you on the type of terrain which should be used – we are contemplating a pirate raid upon a settlement and the settlement having a garrison. So, for purposes of this exercise, please let me know what type of buildings, etc., to build for the scenario and your suggestions on the type of scenario you would like to participate in. We are experimenting with various rules at this point and will also be building at least a few ships for the game. So, with that in mind – the figures being used are a variety of manufacturers and the venue is the New World – any thing from Cap Cod down to the tip of Argentina or Peru on up to California in the 1570 to 1760 period. I know – it is a wide period to capture, but we have sufficient figures painted at this point to do MOST of the eras with reasonable representation and since the ships aren't yet built and the buildings/structures are not even in the drawing boards – think of this as a "what if I got to design a game and someone else built/painted all of the figures for it?" So – thanks for your suggestions/comments! |
mad monkey 1 | 08 Dec 2008 5:06 p.m. PST |
A couple of warehouses for stealable goods. Governors mansion, for you know, the Governer. A tavern or two. Maybe three, it is a seaport right? ;) Prison
have a prison break as a victory condition. Fort for the towns garrison. 10-12 townhouses to be fought around. An outhouse
for comic relief. wharfs..gotta have a place to tie up the boats.. Hope that helps :) |
DJButtonup | 08 Dec 2008 5:15 p.m. PST |
"Governors mansion, for you know, the Governer." I'm sure you meant "for you know, the Guvner's daughter." All of which sounds perfectly Caribbean to me, which allows for natives and their witchdoctor, slave revolt, a rum distillery, piranha and crocodiles for those that fall overboard, and at least two colonial powers to provide ships and troops. |
mad monkey 1 | 08 Dec 2008 5:46 p.m. PST |
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Grelber | 08 Dec 2008 9:17 p.m. PST |
You might include some native huts on the edge of town, sort of a slum where native servants and day laborers live. The rest of the town would be Spanish or other European style. A town square with a gallows so the governor can hang captured pirates would be handy. If you have two governor figures, put one on a pedestal, paint it gray, and you have a statue honoring the governor to decorate the square. If you don't want to do a whole fort, consider a couple gun emplacements/batteries guarding the entrance to the harbor, an arsenal and a nearby barracks. Grelber |
abdul666lw | 09 Dec 2008 10:00 a.m. PST |
If 18th C. (± fictional), hope you'll have some 'Pirettes' link minis – they are the only type of 'tricorned fighting Fair Sex' for which an interesting diversity of minis is available: [I attempt to main a list for 25-30mm ones here: link -scroll down to the 3rd part of the post]. And already waiting for the photo report
Then, what about a blog to share with us the progress of your project? Cheers, Jean-louis |
Der Alte Fritz | 09 Dec 2008 11:23 a.m. PST |
Read Sabatini's "Captain Blood" for lots of good scenario ideas. Or watch the Errol Flynn version of the movie for the raid on Port Royal. |
jshenn | 09 Dec 2008 11:35 a.m. PST |
Our group has done lots of pirate games. In the beginning, we were constructing elaborate game boards. We have settled on a simpler method. We start with a blue cloth for water. Then we place a few buildings and some larger terrain features (large rocks, ect.). Then we fill in around these features with smaller stones, gravel, and sand. Add some lichen and moss and you have a very passable Carribean landscape. You can see pictures from a bunch of our games at: link Look at the Queen Anne's Revenge series (QAR) and the Spanish Gold albums. Both rule sets are available for purchase if you are interested. QAR are the larger boards. Spanish Gold was done using the method above. Pirates on the Bayou is a scenario of the Spanish Gold series. All of the buildings you see in these pictures were scratch-built using Hirst Arts blocks. Pirates are a great choice. Our games have been very popular. Everyone seems to enjoy them. Jeffrey Henn Battlefield Hobbies |
wminsing | 10 Dec 2008 7:56 a.m. PST |
jshenn, the photos are fantastic. Thanks! -Will |
Jovian1 | 10 Dec 2008 10:00 a.m. PST |
Hey jshenn – where do you find those rules sets you are referring to in your post? I've not seen them. Thanks! |
abdul666lw | 11 Dec 2008 9:30 a.m. PST |
Pirates have the peculiarity that -if your group is so inclined!- the campaign can turn into an endless serial (B&W 'The Return of the Revenge of the Stepston of Zorro' of the "40 fashion) with succesively French and British spies / agents, slavers and escaped slaves, native cannibals, crazied monks, witch-hunters, Aztec survivors, giant bats, spiders, crabs and octopi, werewolves, vampires, voodoo zombies, Pithecanthrops, 'Lost World' dinos, King Kong, Dagon worshippers and 'Deep ones', even Cthulhuesque creatures: picture and the Spanish Inquisition
the possibilities are endless. |
jshenn | 11 Dec 2008 12:19 p.m. PST |
Our group (Battlefield Hobbies) has published two sets of pirate rules: No Quarter Given - The Pirates Code, No Quarter Given (NQG) rule-set is a fast paced set of "guidelines" that will have you engaged knee deep in pillaging and plunder in no time. So press gang a few of your friends, grab up some dice and figures clear off a table and prepare to host the jolly roger. Do not ask for quarter, since none will be given. * Players will fight each other in a No Quarter Given environment with 4 or more players. Search for treasure, dig-in and defend your booty or die trying. * Keep your Captain alive, kill or be killed and if your Captain is vanquished you must pay a ransom in gold to stay in play. However, if your pockets are empty and you can not pay, your Captain's life will be forfeited, and it's game over for you. * The Rules are based on 25 to 28mm pirate figures, however with a quick conversion this rule system could easily be used for almost any scale figures. Queen Anne's Revenge - Join the hunt for Black Beards treasure, in a fast paced winner takes all quest for fortune and fame. Captain your own ship and crew, buy or steal deck guns, cargo, maps and treasure while looking for clues to the ultimate prize. Live or die by the pirates code as you sail to ports unknown seeking pirate booty. * The Rules are based on 25 to 28mm pirate figures, however with a quick conversion this rule system could easily be used for almost any scale figures. * This is a complete set of pirate rules: Ship navigation, Ship to Ship combat, in Port Resupply, Boarding, and more. Distribution has been at the various conventions where we regularly run games (Little Wars, Rock-Con, NavCon, Legends In The Fall/Spring, Origins <not so much any more>). They have not yet made it to our website or e-Bay store, but if you are interested in more details, you can send me a message (sales@battlefieldhobbies.com). Abdul666lw is exactly right. Almost all of our scenarios are designed to build on each other. The No Quarter Given ruleset even has a feature to track individual characters accomplishments from one game to the next. |
Jovian1 | 16 Dec 2008 4:26 p.m. PST |
Your email bounced. Any chance you have the rules in PDF format for sale and you could invoice me on PayPal? |
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