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"Movement: Inches or Centimeters?" Topic


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19 Sep 2008 9:19 p.m. PST
by Editor in Chief Bill

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CPBelt17 Aug 2008 8:08 p.m. PST

I just wonder if folks have any preference to using inches, centimeters, or either in their games?

John the OFM17 Aug 2008 8:16 p.m. PST

The Metric System was invented by Godless, atheistic regicidal French revolutionary terrorists.
So, I prefer inches.

Personal logo McKinstry Supporting Member of TMP Fezian17 Aug 2008 8:27 p.m. PST

It kind of depends on rules and ground scale but since I'm OK with Godless French regicides, I'd probaly say 60/40 centimeters to inches.

Calico Bill17 Aug 2008 8:56 p.m. PST

Usually inches

MWright17 Aug 2008 9:18 p.m. PST

If you're gonna fight over somethig, better it be an inch then a centimetre!

Personal logo Gungnir Supporting Member of TMP17 Aug 2008 9:51 p.m. PST

Like 96% of the world's population, I use centimeters.

The Monstrous Jake17 Aug 2008 9:59 p.m. PST

Speaking as a Taoist who just finished a snack of brie, I prefer centimeters myself. However, most of the people I game with are nervous about things invented by godless atheistic regicidal revolutionary terrorists or anything that sounds vaguely French, so I usually end up gaming in inches.

C'est le jeu.

Personal logo x42brown Supporting Member of TMP17 Aug 2008 11:25 p.m. PST

Much like The Monstrous Jake but with a touch of hatred of the Imperial units.

x42

Grizwald18 Aug 2008 12:03 a.m. PST

I like measuring sticks, then you can use units of 23.9mm if you want … !!

Martin Rapier18 Aug 2008 1:09 a.m. PST

I prefer inches, centimetres are too fiddly. Measuring sticks can help with the latter though.

Parmenion18 Aug 2008 1:22 a.m. PST

Depends on the scale. I prefer inches for 28mm and centimetres for 6mm (my two main gaming scales). I think it's GW's fault, because they used inches for 40k/Warhammer and cms for Epic. I'm not really that bothered about it though.

raylev318 Aug 2008 1:52 a.m. PST

As an American I used to prefer inches; but after nine years in Europe I've found that it's a lot easier working in mm. Although, at 52, I sometimes need to mentally figure out what what the MMs are in inches before it will compute in this old head of mine.

However, I suspect, that wargamers easily go back and forth as required by the rules. In the US I've played games where MMs are used, and in the UK I've played games where inches are used….never heard anyone complain either way.

autos da fe18 Aug 2008 1:59 a.m. PST

If your bases are in centimeters, then obviously your movement needs to be in inches (and vice-versa).

peleset18 Aug 2008 4:04 a.m. PST

Inches and centimeters be damned!

What we need is a return to the tried and trusted cubit.

Personal logo McKinstry Supporting Member of TMP Fezian18 Aug 2008 5:08 a.m. PST

How far is a farthing? I say we go back to all those cool sounding things such as "Your chassuers may advance up to 6 tuppence after winning a melee."

vtsaogames18 Aug 2008 7:36 a.m. PST

As a Yank I prefer inches though I'll work with anything if the rules are good, including hand-spans.

doug redshirt18 Aug 2008 8:10 a.m. PST

Yes why do we base in metric and then use inches for movement? One of those great mysteries of the world that will never be solved. Now go work on your car and you realize all your old sockets dont work because everything is in metric. Very sneaky those foreigners.

pphalen18 Aug 2008 9:28 a.m. PST

Same reason we buy a gallon of milk, but a 2 litre bottle of soda, and then of course a 16 oz bottle of soda.

The Monstrous Jake18 Aug 2008 9:53 a.m. PST

One more thought here: if you're a game designer and you're trying to do accurate scale calculations, the metric system makes it much easier because you use decimal places instead of fractions.

Measuring 14.3 centimeters is easy. Measuring 14.3 inches takes a bit of head-scratching. Convert it to fractions? Sure, no problem!! Let's see, 5/16 of an inch equals 0.3125…

CeruLucifus18 Aug 2008 12:19 p.m. PST

Being an US-based American and a player of GW- and D&D- related games, most game systems I see use inches.

I have however played some games that use metric (Battlefleet Gothic as I recall) and I remember players noting how refreshing it was that they couldn't intuitively estimate a distance.

I wouldn't say that's a pro or con for either measurement system though. Rather, it's a slam against game systems that require players to estimate actions for units that have fixed movement systems. In better game designs, the uncertainty comes from dice, not players mis-estimating.

pphalen18 Aug 2008 1:23 p.m. PST

Measuring 14.3 centimeters is easy. Measuring 14.3 inches takes a bit of head-scratching. Convert it to fractions? Sure, no problem!! Let's see, 5/16 of an inch equals 0.3125…

To be honest, I've never seen a game where I had to worry about this?

John the OFM18 Aug 2008 2:25 p.m. PST

Measuring in centimetres inevitably leads to millimetres…

"Arguing about milimetres" is the ultimate insult for chowderheaded argumentative types. The marks on your ruler are so close together that it inevitably brings out the worst. Milimetres are for those who have tables of the angle of armor slope, armor thickness and alloy hardening.

Inches are friendlier, although I do tend to favor a hand-span as a suitable substitute for a 6 inch infantry move. Sure, you can stretch your fingers out to stretch your move, but that will lead to arthritis, and serves you right.

The Monstrous Jake18 Aug 2008 2:56 p.m. PST

Pat writes:

To be honest, I've never seen a game where I had to worry about this?

Naval miniatures with time scales of two or three minutes per turn.

If you round off, it makes movement measuring easier, but you lose the distinctions between ships that did 11 knots and ships that did 13 knots, which sometimes made a difference in the real thing.

John writes:

Milimetres are for those who have tables of the angle of armor slope, armor thickness and alloy hardening.

That would be me!

John the OFM18 Aug 2008 3:01 p.m. PST

Yes, I know. grin

Rudysnelson18 Aug 2008 3:38 p.m. PST

I have provided both options for all my rules dating back to the 1980s.

christot18 Aug 2008 4:02 p.m. PST

Go here.

link

a fantastic site, a work one day we gave all the carpenters (who are generally fluent in imperial and metric) some measurements in fathoms and angstroms….they weren't amused

Bandolier18 Aug 2008 5:39 p.m. PST

Milimetres work the best for our group. As a 'quickie' we also use base/stand depths.

Clampett18 Aug 2008 7:24 p.m. PST

"I just wonder if folks have any preference to using inches, centimeters, or either in their games?"

Hexes.

highlandcatfrog18 Aug 2008 10:10 p.m. PST

I prefer all measurements to be in hides, hectares, furlongs, rods, or leagues. Both inches and centimeters are o.k. as second choice.

SpaceCudet19 Aug 2008 1:22 a.m. PST

I prefer attoparsecs myself. Otherwise I really don't care I swap between metric and imperial constantly in both real life and gaming. Generally, if I want a "close enough" measurement I use imperial, but if I want either a more precise measurement or I want to do calculations on it I use metric. At work I tend to use pixels or twips.

peterx Supporting Member of TMP27 Aug 2008 7:11 p.m. PST

Inches for 28mm, and 20mm. Millimeters for smaller scales (like 12mm-10mm).

dejvid29 Aug 2008 8:31 a.m. PST

I find it quite curious that inches are still used. Is it
because most rule writers are getting on a bit or
their advantages that I'v missed? A poll would giv
some idea of what players, as opposed to rule writers
prefer.

Tho I'd prefer centermeters it would never affect my
assessment of a rule set by a milimeter.

DS615123 Sep 2008 6:09 a.m. PST

Inches. Sometimes feet, or yards even depending on the game.
The metric system as a whole is stupid.

Daffy Doug23 Sep 2008 8:57 a.m. PST

I can't see anything under an inch.

Last Hussar23 Sep 2008 11:50 a.m. PST

The advantage of an inch is that it keeps the numbers a lot smaller (by 60%) What I've never understood is those (Arty Conliffe) who give base sizes of 1 1/8 inches. An EIGHTH? I intend to do 30mm bases from now on for Peter Pig games, and use them for Conliffe's rules- only 1.5mm to big.

Of course Full Thrust gives Movement Units- use what you like. An idea I have adopted to get Inch based games into smaller spaces.

normsmith23 Sep 2008 1:03 p.m. PST

I prefer hexes ! a universal measurement.

normsmith23 Sep 2008 1:05 p.m. PST

I prefer hexes ! a universal measurement

Four inch hexes that is ;-)

The War Event24 Sep 2008 3:34 a.m. PST

Metric all the way!

- Greg

Roadkill24 Sep 2008 8:34 a.m. PST

I like metric for everyday use.

But if I'm playing on a table top I like to use inches, inches just the right size to make a difference.

And the advantage of the imperial system is its nice simple numbers. You don't have to measure .25 or .75 usually if a game uses imperial.

12 is a better number than 10 for gaming.

1/2 of 12 is 6 thats ok
1/2 of 10 is 5 thats ok

1/3 of 12 is 4 thats ok
1/3 of 10 is 3.33 which is horrible

1/4 of 12 is 3 which is ok
1/4 of 10 is 2.5 which is ok but not as nice as an integer.

Robin Bobcat25 Sep 2008 2:50 a.m. PST

Sorry, all the discussion of inches and 'measuring sticks' just really put a bad, bad, *bad* mental image in my head..

pigbear25 Sep 2008 4:00 a.m. PST

It really doesn't matter. I'd have said inches until I found a metric tape measure for a buck at a Chinese department store in New York. Now either system is convenient. When I did research I happily worked in metric by day and in "normal" for home projects. It's like being bilingual.

Personal logo mmitchell Sponsoring Member of TMP27 Sep 2008 12:12 a.m. PST

I prefer the imperial measurement system in historicals, like the Old West, Dark Ages, Pulp (1930s). Inches, feet, and miles seem to fit those genres better. There's just something jarring about hearing a player say, "I grab my sawed-off shotgun, put on my Stetson and then ride my horse five klicks to the nearest town to get the Sheriff."

I also prefer to use metric for modern military or Sci-Fi. Again, it just seems to blend better with the genre to hear a player say, "I move my sub-light crusers 150 centimeters toward the Varger armada before opening fire."

Just something to think about…

Skarper07 Oct 2008 7:08 a.m. PST

Personally, I liked to quote distances in metres/yards/paces rather than inches or mm. Then produce a measuring stick in balsa or laminated paper/card to use over the table. I never allowed my bunch of 'all thumbed' players to dangle those heavy metal tape measures over a table covered in my fragile figures and terrain.

Also – I think it keeps players better focused on the tactical situation if you tell them they are firing at a range of 120m rather than 12cm.

As for the metric/imperial argument it's certainly true that imperial measurements are more humanistic and easier to work with by instinct. Divisibility by 12 is handy sometimes too, though if you are using a measuring stick for movement, say, then it can be divided into halves/thirds before play or by folding it.

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