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"Victory for the British!" Topic


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Soulmage03 Aug 2008 7:55 a.m. PST

. . . or simply an incompetent German Admiral??

January 19, 1915

While patrolling the outer edges of Heligoland Bight in the hopes of intercepting any German attempt to break out, the 4th Battle Squadron has been caught in a heavy storm. Blown miles off course, the squadron has become separated from the main patrol fleet and most of its escorts have been scattered. To make matters worse, HMS Erin struck a drifting mine and sank with heavy loss of life. Just as the weather clears and the battered squadron sets course for home, the remnants of its cruiser screen report contact with enemy capital ships. The Germans are attempting to break out, and only the battered and depleted 4th Battle Squadron is in position to stop them from reaching the coast on England!

Order of Battle

Grand Fleet
4th Battle Squadron
Benbow
Agincourt
Bellerophon
Dreadnought
Emperor of India
Temeraire

Attached Armored Cruisers
Defence
Warrior
Black Prince
Minotaur
Shannon

Attached Light Cruisers
Galatea
Paheton

High Seas Fleet
I Battle Squadron
1st Division
Ostfriesland
Thuringen
Helgoland
Oldenburg

2nd Division
Posen
Rheinland
Nassau
Westfalen

I Scouting Group
Seydlitz
Moltke
Derfflinger


I was expecting the British fleet to get pounded into scrap by the superior forces of the High Seas Fleet elements.

Unfortunately for the Germans, while they were successfully able to form an effective battle line with the I Battle Squadron, the resulting formation left the 2nd Division miles to the rear, unable to engage effectively in the early part of the battle.

Meanwhile the I Scouting Group charged forward on a course tangential to the British axis of attack, intending to rake the British dreadnoughts and armored cruisers with punishing fire, leaving them easy meat for the I Battle Squadron to clean up. Unfortunately, the British admiral successfully used his light cruisers to screen the British fleet behind a thick smokescreen – rendering the powerful German battlecruisers largely impotent during the early enagagement.

The result was that the British were successfully able to deploy the bulk of their dreadnoughts and armored cruisers in a manner to engage the largely isolated 1st Division of the German I Battle Squadron – with predictable results. By the time the battlecruisers had manuevered into position, and the 2nd Division had closed the range, Thuringen had exploded quite spectacularly to a magazine hit after receiving a drubbing from Dreadnought, Emperor of India, and Agincourt.

Helgoland followed quickly after once the British fire shifted to her and she suffered a long series of consecutive heavy shell hits.

German return fire was largely ineffectual. . . although they managed to cripple the Dreadnought. Listing heavily she made her best speed in trying to escape the combat zone, Defence had been sunk, and Bellerophon had been successfully torpedoed by the Moltke and the crew was making preparations to abandon ship.

The issue was settled decisively however when a couragous torpedo run on the German battlecruisers by Phaeton and Galatea, under cover of heavy shellfire from the rear of the British battleline managed to sink Seydlitz, and render Moltke a burning hulk that was quickly taking on water and had to be abandoned.

At that point we called the game, very much surprised that the supposedly outclassed British fleet had acquitted itself so well.

Grizwald03 Aug 2008 8:24 a.m. PST

rules?

Soulmage03 Aug 2008 8:51 a.m. PST

Grand Fleets

Beowulf Fezian03 Aug 2008 9:07 a.m. PST

Nice. How long did it take?

Soulmage03 Aug 2008 11:36 a.m. PST

About 2 1/2 hours till we called the game.

Soulmage03 Aug 2008 11:47 a.m. PST

One thing that shocked us was the throw-weight of the Agincourt. 14x 12" guns is some serious firepower when you are engaging early German dreadnoughts

Vosper03 Aug 2008 12:28 p.m. PST

Not familar with Grand Fleets – what scale was this, and how big a table did you need?

John Leahy Sponsoring Member of TMP03 Aug 2008 6:52 p.m. PST

Grand Fleets is from Majestic 12 Games. Great set of rules for Predread thru surface WWII.

Thanks,

John

Soulmage03 Aug 2008 9:12 p.m. PST

We were playing 1/3000 scale, using a 3" hex mat on a 6x4 table.

When I play WWII surface actions I generally use the included rules for hexless play instead. However for WWI I prefer the precision granted by hexes since so much has to do with ship formations and whatnot.

Basically you can play it any scale from 1/1200 – 1/6000 with no problems, assuming you have a large enough play surface.

As mentioned, it is an excellent ruleset for pre-dread all the way up to WWII surface combat. The aircraft rules aren't really up to handling carrier actions though. Which is just fine by me, since I like the surface actions anyway.

David Manley04 Aug 2008 3:01 p.m. PST

Have you (or has anyone else) put any thought into adapting the rulesfor play on a hexless playing surface? For various readons I dislike games set on grids or hexes.

Soulmage04 Aug 2008 3:16 p.m. PST

I actually have a hexless conversion for WWII play. You can find it at my Grand Fleets wiki:

grandfleets.pbwiki.com

I tend to actually prefer hexes for WWI since it lends the ship formations a certain precision and elegance. . . but there's no reason why you couldn't use my WWII hexless conversion for WWI as well.

bgbboogie28 Oct 2008 5:59 a.m. PST

I have two large fleets which have gathered dust for years maybe I should resurrect them, I also hate grids.

There was an old good set of rules that a friend copied me from the Leeds Wargamers any ideas what these were called?

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