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"Random Force Generator" Topic


7 Posts

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1,857 hits since 22 Jul 2008
©1994-2026 Bill Armintrout
Comments or corrections?

racingspider22 Jul 2008 11:15 a.m. PST

Hello all, we've created a simple force generator utility for use in miniature wargames. The utility can be used for army creation, scenario creation or anything else that needs a random element.
Its completely free over at:
racingspidergames.com

Number628 Jul 2008 1:26 a.m. PST

Very nice, but instead of repeating entries, how about letting us put in a weighting factor? (Like "4" instead of repeating an Infantry Squad four times.) That would also let us create more complex percentages.

racingspider28 Jul 2008 8:16 a.m. PST

Yeah, I see what you mean. So, you could have a pile of entries with the number "1" and one with "30" or whatever. That is much more elegant, thanks Number6, I'll look into changing the way it works, and use a weight instead.

racingspider28 Jul 2008 4:50 p.m. PST

Ok. The RFG has been updated to use weights instead. You can get it at the same place as the first post.
Any more feedback is greatly appreciated.

thedrake20 Aug 2008 3:39 p.m. PST

Any chance of getting this to run on another platform????

Number622 Aug 2008 4:57 p.m. PST

You should be able to make a similar version here:

random-generator.com

It can be used for a lot of different things.

Rudysnelson26 Aug 2008 7:12 a.m. PST

We used random force and scenario terrain generators for our Napoleonics back in 1979. Very popular and printed in both Wargamer's Digest in 1979 and the Courier in the 1980s.

We also did a version in our WW2 'Fire! Ogon! and Freur!' rules in 1984. using every table as random, 1,000s of scenarios could be generated. We recently reprinted this in Time Portal Passages which can be found on the Magweb, a few years ago.

It is great to see that the optionalprocess is still popular among gamers. Good work.

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