
"good pirate skirmish rules with individual talents?" Topic
10 Posts
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| gummo949 | 15 May 2008 3:18 p.m. PST |
Im looking for a set of 1:1 skirmish rules for the pirate era that focuses on the miniature as an individual pirate with abilities or disadvantages. I am not so concerned about the naval aspect of it more of the man to man combat. thanks in advance for the help |
| jlstuht | 15 May 2008 3:49 p.m. PST |
"Under the Black Flag" from Rattrap is just the thing! |
chuck05  | 15 May 2008 5:09 p.m. PST |
pirates by flagship games. |
John Leahy  | 15 May 2008 6:11 p.m. PST |
What about Blood and Swash/Thunder and Plunder by Surdu and Palmer. Thanks, John |
| WeeSparky | 15 May 2008 11:21 p.m. PST |
Legends of the High Seas by GW historicals may also be worth a look. How many figures are you hoping to use? Do yo need campaign rules? |
| twfigurines | 16 May 2008 3:14 a.m. PST |
Legends of the High Seas would surely work for your needs, especially if you want to run a campaign where the crew can improve and gain new skills. |
| DS6151 | 16 May 2008 5:28 a.m. PST |
ARES from MJ12 is what you want. We use it for Pirates, both figure and sea, and it works very well. |
| Tim in Saskatoon | 16 May 2008 5:39 a.m. PST |
I use Savage Worlds. There's free "test drive" versions of the role-playing version of the rules here: PDF link and the skirmish rules here: PDF link If you want all the setting specific pirate fluff there's Savage Worlds: Pirates of the Spanish Main: link Not cheap but well done and loads of useful stuff! |
| gummo949 | 16 May 2008 2:57 p.m. PST |
thanks for all the feedback
I own savage worlds pirates of the spanish main
which I like alot..was looking at the warhammer rules as well
maybe even under the black flag..I appreciate the help
and for reference I did want a game which would have characters expand abilities as the progressed |
| Khazarmac | 18 May 2008 1:04 p.m. PST |
Mordheim with the Pirates gang rules? |
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