
"JR2 Rules questions on walls and cav charges" Topic
2 Posts
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| Windward | 11 May 2008 8:50 a.m. PST |
We where playing a game of JR2 this weekend, and the question was what is the effect of walls and fences on cav and artillery. It it just considered broken terrain? Also question on cav taking a charge at the stand, do you just resolve this as a standard charge? In a standard cav vs cav melee, both side are charging, so after resolution of the impact and melee, the cav units pass through each other and continue to the end of their charge distance unless they stopped by going shaken, or rout. But when a cav unit charges another mounted cav unit that is doing a formation change, the target cav passed a fear of charge test, finished its formation change and fired on the on coming cav. The charging cav passed its moral test, and goes into contact. To determine impact, does the loser fall back or do you resolve impact and go to melee as per a cav charge vs charge? --Tom |
| 21eRegt | 11 May 2008 7:10 p.m. PST |
Just played a game of JRIII last night. But digging back in my memory banks, I believe artillery may not cross a fence without making a gap. (There's even a chit to designate it afterwards.) You place an FM marker for a turn while it's being accomplished. Obviously the scenario designer might rule that it takes more than that. We treated cavalry as crossing broken terrain or one worse than the terrain they are in when walking over a wall. If charging we either make them test to maintain order or more likely make it an automatically disordering charge. Again, assuming the ref hasn't got something else in mind. I'll leave the other questions to others. Michael |
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