Here's a good account of character set up and campaign play using Six Gun Sound Blaze of Glory from the Yahoo group. Reproduced with the author's permission.
Shootout in Big Rock, Nevada
After reading through Six Gun Sound: Blaze of Glory (a few times) I finally got a chance to create my star and play a game. I decided my star, Monte Carson, would be a gunfighter as it looked like the gunfighter profession had the most diversity as far as encounters.
I decided to let the dice determine Monte's stats. Rolling on the Gunfighter table I got Rep 5, Toughness 4 and Sand 5. He is armed with a pistol in town and a pistol and repeating rifle when on the trail.
With a Rep 5 he gets 3 attributes. I picked `Agile', `Crackshot' and `Familiar with Weapon' (so he could use his pistol and repeating rifle with equal skill). Rep 5 gets 5 rolls on the 'Life and Times Table'. Roll 1 – got a Q5 horse. Roll 2 -my family owns a ranch. I randomly rolled and determined it was in New Mexico. Roll 3 gave me a reputation for gunplay (fitting since I chose the Gunfighter profession!). Again I randomly rolled
and found out this was in Arizona. Roll 4 – gave me a reputation as "Trail Boss". Monte must have gotten this from living on the family ranch. Roll 5 – old family friend has a hide out. Once again, I randomly rolled and it is in Utah.
I also rolled for "Fightin' Brothers" and came up with one, Eli Stanton. He was of a different profession so I rolled on the random NPC table. My only fightin' brother is a Rep 3, Toughness 3, Sand 3 Gambler armed with a derringer and shotgun. His only attribute is he is Agile. Good thing for a gambler!
Spring 1875 finds Monte looking for work. I randomly rolled where Monte had wintered and found it was in Nevada. Rolling on the Gunfighter "Help Wanted" table I found work. A local rancher is looking for cowboys.
Monte grew up on a ranch in New Mexico and has a reputation as a trail boss so he chose to take the work. Moving to the Cowboy profession it was determined that Monte would be staying on the ranch this spring (rolled on the drifting puncher table).
I then rolled for an encounter and found that Monte would have an encounter. Moving to the `At the Ranch' encounter table I rolled and got a "Range War" encounter. No wonder the rancher wanted to hire a Gunfighter to stay at the ranch!
Now, going to the Range War encounter table I rolled and found that Monte was going to be involved in a GF-1 gunfight! I rolled on the gunfight opponents table I rolled up another gunfighter. What a way to start my first game of SGS:BOG!
Setting the scene – While in the town of Big Rock, Nevada to get supplies for the ranch Monte is called out by Sam Cooper, another gunfighter working for the Double-S ranch which is on the other side of the range war. Standing in the dusty streets of Big Rock, Nevada, Monte is facing down Sam Cooper, a Rep 5, Toughness 4, Sand 4 gunfighter, armed with a pistol. Facing each other they wait for the other to make his move.
Rolling on the Flinched! table, neither gunfighter flinches, drawing as normal. Moving to the Draw! Table, both Monte and Sam get to roll 6D6. Both only pass 2D6 so they passed the same number of dice.
Both end up missing and their turn ends.
Rolling activation dice comes up Monte 4 and Sam 6. Sam can't activate! Monte fires two shots from his pistol at Sam. I rolled a 4 and another 4. Adding Monte's Rep of 5 and his +1 for being a crack shot scores two hits. Rolling on the "Shootin' Damage" table I got an 8 and a 7. Sam is hit in the chest and in the gun arm, both calling for a roll on the I'm Hit! table. Rolling against Sam's toughness of 4 he passes 2D6 for the chest wound, Just a scratch!
For the gun arm wound he passes 0D6, resulting in a "wounded and out of fight" result.
In a quick exchange of gunfire and a cloud of smoke, Sam Cooper goes down in the dusty street, clutching his shooting arm. Monte walks towards the wounded gunfighter, pistol in hand. Kicking the pistol away from Sam's useless hand, Monte says, "Tell your boss not to mess with me or any of the Bar-J hands again. If I ever see you again, I will kill you. Got it?"
I decide to roll on the recovery table for Sam and he passed 2D6 on both wounds. Sam will heal, but will Sam heed Monte's words? Or will Sam and Monte have another showdown in the future? Only the dice will tell!
The actual game took less than 10 minutes and that included me flipping through the book to make sure I covered everything. This was because it was a GF-1 with only two characters. However it was fast and fun! It also left me wanting to move on to the next game but I was limited for time. Generating the background for Monte was fun and I was able to adapt all the randomly rolled events to fit the story. SGS:BOG definitely has the feel of a RPG without the lengthy gaming and the need of a GM.
Hope y'all enjoy!
N