| toofatlardies | 01 May 2008 12:18 p.m. PST |
I thought that some people may be interested in seeing the latest AAR in the Richard Fondler of the 95th series. After his act of life preserving cowardice in 'Fondler's Surprise' our hero attempts to re-establish his reputation in battle. With his trusty Sergeant Paisley he is accompanying Major O'Stereotype on a dangerous mission to spy on Marshall Chirac's advancing Army. link This was our final playtest of Sharp Practice on Lard Island and was a jolly good fun, hard fought battle. |
| Gunfreak | 01 May 2008 12:25 p.m. PST |
jolly good show old bean. |
| toofatlardies | 01 May 2008 12:36 p.m. PST |
It was another stunning performance by Sergeant Petain of the Voltigeurs who has sprung from nowhere to be a rock solid character in our games. One of the beauties of doing linked games is that the characters can have time to develop personalities of their own over and above those that the rules give them. Funnily enough Richard Fondler, the supposed hero of the games, has turned out to be a right big Jessie who fails at almost any task he is given. Great fun though. I'm building the terrain for our "Fellatio on the Beach" game at the rule launch at Essex Eagle. Captain Fellatio Lawnmower RN will be leading a landing party of Marines and sailors against a Martello tower. That should be visually really excellent, I'll post some shots after the day. Cheers Rich |
Der Alte Fritz  | 01 May 2008 1:27 p.m. PST |
Excellent battle report. Nicely written and entertaining to boot. The terrain looks nice too. |
| toofatlardies | 01 May 2008 2:10 p.m. PST |
Thanks Alte Fritz. It was a close run thing. The rifles hurt the French at longer range but when the Voltigeurs got into closer range their rate of fire started to hurt the British riflemen. Fondler was on the point of fixing swords and trying to clear them out that way when the call to withdraw came from the village on the plateau. Much to the British player's relief. |
| Regrebnelle | 01 May 2008 2:15 p.m. PST |
Nice report. Your reports have done their evil work and have got me looking forward to this ruleset. Mark |
| mweaver | 01 May 2008 3:50 p.m. PST |
Quite a fun report. And excellent terrain. |
| Whatisitgood4atwork | 01 May 2008 8:00 p.m. PST |
Very nice report! Lovely pics. Again, good advertising for the product. The latter is a complement, not a put down btw. |
| Whatisitgood4atwork | 01 May 2008 9:21 p.m. PST |
Okay, have now read all your 'Sharpish' battle reports and most impressed. One question before I succumb and order. Do SP and 2FL's other Napoleonic ruleset SB use similar mechanics? Or are they both stand alone? |
| Whatisitgood4atwork | 01 May 2008 9:33 p.m. PST |
And one other question about LSF, the larger scale game. Is it like SP in that it can be used with any basing system? Again, thanks in advance. Craig |
| Corto Maltese | 02 May 2008 1:49 a.m. PST |
What a beautiful terrain. Just shows what you can do with what some might call old-fashioned methods. A cloth draped over boxes covered with rocks and sand? That's the sort of thing that used to be recommended in the Featherstone/Grant wargame books of my youth – looks smashing though. I have these rules on pre-order and now very much looking forward to getting stuck into them after reading this. Cheers Paul |
| toofatlardies | 02 May 2008 3:28 a.m. PST |
Whatisit.. LFS and SP are totally different and have utterly different mechanisms. Pacox – You're right, very old fashioned methods. We find it very flexible however. We use sections of doormatting cut up into irregular oval and round shapes to build up the contours, cover that with a thick blanket to take away sharp edges and the cover it with some nicely stained and dyed sheets. That then gets lots of scatter and terrain – as this is the rocky bit of Portugal it is mainly sharp sand, fishtank rocks and general larger stones with a few clumps of olive trees. We do hand build terrain for shows when appropriate – like the launch game for Sharp Practice that I am currently building the terrain boards for along with a Martello tower – but for usual game nights we find the old fashioned system is by far the most flexible. One of our playtest group had got some great pictures of a Flashman and Rajah Brooke game in Sarawak played using Sharp Practice. I'll see if I can get some pics of that sorted. Cheers Rich |
| fairoaks024 | 02 May 2008 4:51 a.m. PST |
hi rich, i sent an email asking to order sharpe practice when you announced them here but haven't heard back from you. kind regards jim cockburn |
| Gunfreak | 02 May 2008 5:40 a.m. PST |
how's shooting done with the rules, can a single soldier fire aswell as a formation of 20 fire a volley? |
| toofatlardies | 02 May 2008 6:46 a.m. PST |
Jim Can you mail me again, it looks like your mails has got lost in cyberspace. I am putting aside a set of the figures for you and I'll hold them for 24 hours. Gunfreak. Yes they can, although I make no secret of the fact that the rules are designed around groups of men. There is a Chosen Man option that allows what, in modern parlance, a sniper to operate, but that is different to one average Joe firing. Rich |
| fairoaks024 | 02 May 2008 7:09 a.m. PST |
cheers rich, will email now! regards jim |
| fairoaks024 | 02 May 2008 7:12 a.m. PST |
email sent through your website rich! many thanks for such speedy response! regards jim |
| vtsaogames | 02 May 2008 7:56 a.m. PST |
Gunfreak, basically roll a die per figure firing. There are modifiers both to number of dice rolled and the number scored per die. So one guy rolls one die, with hit number varying based on target, range, etc. The most you would roll is say 12 dice + 3 for a 12 man group of elite troops. (I think.. rules not in front of me) The 'hits' are really re-rolls, with the second roll determining if the target loses a man or just gets very jumpy. You can rout a unit without ever actually hitting someone. It's unlikely but possible. |