apologies to the ww2 guys for the time-travel-cross-post, but would like your more "modern" take on the issue as well
to commemorate the 90th anniversary, i plan to run a game of the engagement that saw the death of M.vRichthofen.
since it is "just a game", i'm toying with victory conditions. the title of the scenario ("who shot down the red baron?") will play a large role: i figure the (british) player who downs MvR to have logged a victory. (rather than painting a target on one of the players, i intend to fly the red plane myself --everyone always likes to kill the designer/gm anyway!) for the germans, i thought about victory going to the player with the highest kills (or damage) inflicted on the british --though automatic defeat would come with the downing of MvR (so they can't abandon him/me to the wolves).
or should i make it "just for laughs": have ALL the players be allied (allowing them to choose their aircraft: camel, spad, se5, doghouse
) and make it a free-for-all with everyone after the red baron ( which may result in a few "friendly fire" incidents
) ? if done this way, should i have the players: pick a historical pilot, or build a set of skills with a given number of points, or have all pilots be of similar ability (to make it "fair")? or maybe just draw a pilot (with predetermined stats) out of a hat?
what type of game would you, as a player, find fun? what would you devote three hours of a monday evening to?
to clarify: my gaming mantra is that "if it's not fun, why play?". "fun" doesn't have to mean "silly", of course --for myself, a gaming challenge is "fun" no matter the seriousness.