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"Some Computer-Moderated Rules Links" Topic


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AGregory05 Mar 2008 10:24 p.m. PST

Hello:

I just discovered this board (I don't send a lot of time on TMP) and I am pleased to see it. Most of my gaming is done with computer-moderated systems running on my laptop or PDA.

Here are a couple of links which may be of interest to people:

(1) My web-site, which has some computer-assisted games for free download (one is for WWI trench warfare, another for WWII tactical): link

(2) A listing of the computer-moderated systems I am aware of: link

Please let me know if this last is missing any links.

Cheers,

A. Gregory

SultanSevy06 Mar 2008 6:36 a.m. PST

My company (Rhino Software -- rhinosoftware.com) is currently in the midst of creating a computer-moderated fantasy wargame called Sword of Severnia.

We plan to release both a Basic version of the game (standard paper rules and software for Troop/Army building and stats card printing), and a Deluxe version which includes the computer-moderated portions of the game.

We're currently involved in some in-house playtesting at the moment.

Although our main website is for the game development team only, we do have a backup news/reference site (unfortunately out of date and needing a refresh since we use the main site for most things) that you could link to:
link

If you ever want to chat about computer-moderated games, feel free to contact me (Steve); I'd love to hear from you. My email address is listed on the About Us page of the company website.

AGregory06 Mar 2008 12:31 p.m. PST

Steve:

I'm curious to know what things you will be moderating with a computer. I do 90% of my gaming using software, rather than paper-and-dice because it speeds play, handles a much richer and more nuanced resolution model, and provides a lot of the "fog of war" that paper-and-dice systems have a hard time reproducing.

Like Reilly Strategies games and Carnage & Glory (both of which I've played), I write software which moderates the actual tabletop combat, rather than just providing support for the games (terrain generation, campaign systems, etc.)

Are you thinking of using software for this? I have found that it is possible to create a game which uses web-browser scripting to run on a PDA or cell-phone, which makes it pretty easy to carry the system around as you referee a game. And a lot more people have web-capable cell phones than have laptop computers.


I've written about a dozen different systems for different periods (all historical), just for my own use, mostly. My rules do a lot of things which are a pain in paper-and-dice systems: keeping track of fatigue, fuel levels, ammunition, casualties, morale factors, etc. Also, you can have highly detailed resolution mechanisms but hide the complexity from the players: my Marlburian rules have about 18 different resolution phases for a charge, for example, with all of it hidden from the players except for asking if the charging unit reached its target using a generted charge distance.

All the dice-rolling is handled with randomly-generated numbers on the computer.

Anyway, I could go on at length, but I'm interested to know more about what you are developing.

Cheers,

A. Gregory

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