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"Finally...played a game of CY6" Topic


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Joep12331 Jan 2008 3:40 p.m. PST

I purchased these rules last Fall after reading tons of info on this forum.
My next step was to build a group of players locally.
Central Maryland-Baltimore area.

I joined the CY6 Yahoo group, which has to be the most active group out there, judging by the amount of messages I read each day.

Through the Yahoo grop I met a local player, who not only has the rules, but plenty of aircraft, flight stands and game mats, with hexes on them.

That was back in early November, unfortunately everyones schedule was full until now, when I came back to the rules and had enough interest to get a group of guys together at our local game store-Renaissance Games in Fallston Maryland.

The other CY6-Yahoo Group Member (Len S.) lived close to the store, but had never been there.
He supplied the aircraft with flight stands and game mat.

I brought the rule book and multiple copies of the Move Charts and Quick Reference Charts.

Joining us were three other players, including Bruce the store owner.

All of us were new to the game.
Len and I were the only ones to actually have read more than a few pages.
Two of the other 3 players had no clue about the rules.
But we are all veteran gamers, so let's get on with the game.

We just did a simple game of two P-51Ds versus two FW-190Ds.
We rolled for the Combat Altitude and Aircrew Quality.
Len; decided not to actually play, but to watch and help out with the rules.
The two Mustangs were rated as Skilled as was one of the 190s.
The second FW-190D was a Veteran pilot.

The Aircraft were 1/144 scale and looked great.
The Germans were actual kits that Len assembled and painted.

The flight stands came from Topgun Marketing and were of the adjustable variety.
They really gave the game an even more 3-D feel.
There is a dial on the stands for Altitudes 1-6.
We used a small die for speed.

The game mat was from Hotz Mats and looked great.

So; we had the looks of a great game of Air Combat.
Quite a few other store patrons came by to look at the game.

The game started out slow at first, as everyone tried to figure out the move charts and Quick Reference Charts.

We did think that some of the rules were not intuitive.

But we quickly got used to them or where to look.

The first round of firing-a head to head pass with my P-51 and Indys FW-190D- was looking like a lot of work and there was much looking through the rules and reading aloud of the pertinent rules.

The result: my P-51 going down in flames thanks to Indy's great die rolls.

By the third or fourth bout of firing the rules were becoming simpler and each firing pass went faster and faster.

Of course; to hit anything in this game, you not only have to do a lot of manuvering, but you had better bring your hot dice with you.
More times than not; a great lined up shot was wasted because of bad die rolls.

You do need to get in close, like 3 hexes or less to get a good chance to hit.

The Move charts also started making more sense as we went through turns.
There are some other games where you need less "chart" work, but the move plotting went pretty smooth.

We had a lot of tense moments and "Furballs" between all four planes and that was a lot of fun.

Every time a plane was downed, we brought another one on the table.
Unfortunately; our P-51s came out on the short end of the stick and we lost four planes to 1 FW-190D.

We didn't fly the Mustang the way it should of been and we didn't take advantage of it's high acceleration ability.

Our combats; ended up with us going slower and slower and lower and lower.

But the the final vote here is that CY6 is a fun game, gave us novices a good feel of Air to Air Combat, the Veteran pilot did have a better time of it…"It's the Man and not the Machine" and I now have a group of 5 players to build a CY6 gaming group on.
Including the Store Owner:-)

Joep

vojvoda31 Jan 2008 4:17 p.m. PST

Joep,
What store did you play at? There is several very active groups in the Md area. I know of six!
VR
James Mattes

Joep12331 Jan 2008 4:31 p.m. PST

Hi James;

Most of my gaming is at Renaissance Games up in the Fallston/Bel Air Area.

Actually it's just of Rt. 147/Mountain Road and Route 1 Belair Road, in the Fallston Shopping Center.

Most of us play Flames of War up there on Wednesdays.

So getting them intereted in WWII Air Combat was much simpler.

Indy is a veteran player of the Space Combat rules Full Thrust, besides F.o.W, so even though CY6 was new to him, it's an easy game to learn.

A few of the Ren-Games regulars also play F.o.W. at Arena Sports Cards, Comics and Games in Eldersburg.

I have some guys interested in learning more about CY6 at Arena too.

If I recall; you play historicals on Sundays at Games Comics and More of Glen Burnie.

Joe

nazrat31 Jan 2008 8:10 p.m. PST

I've been pleased that every time I have run a game for new players here in my area everybody has had the rules down pat after just a couple of turns. And every single person has either gotten the rules or is going to.

Dale Hurtt31 Jan 2008 8:56 p.m. PST

Ineterestingly, I just played my first game about a week ago too. Long time since I played a "written plotted move" type of game.

The game was a very simply affair – two British fighters against three German bombers – and I could see where a real dogfight with several fighters per side could be interesting.

Dale

DontFearDareaper Fezian31 Jan 2008 11:31 p.m. PST

Color me jealous. The guys at my game club are playing this weekend but I have to go out of town. frown I am really looking for to MY first game of CY6 thumbs up

Dave

Indy1101 Feb 2008 6:50 a.m. PST

Yeah, it was a good game. Thanks, Joep, for helping get it together.

There actually was a good bit of weapons firing during the game, more than I anticipate given the spatial distances between planes (maybe I've been playing hex-less for entirely too long now :D ). Granted, most of the firing was at medium and long range, and proved ineffective, but every once in a while there'd be some hits!

I did like that you can perform Immelmanns and Split S's as maneuvers in this game. Ron really put those to good use at one point to try and stay out of my guns. Unfortunately for him at one point I clipped his aircraft in one burst, giving it some airframe damage. He got cocky and attempted to pull an Immelmann to get away from me the next turn. His wing snapped off. Bummer that. :D

I don't know what the special rules for the Mustangs are, but just as happy they didn't come into play. :D I had a hard enough time trying to keep the speed up in my FW 190D! At least I didn't stall out like my wingman, Bruce, did. :D

I enjoyed the game. It was fun, and reasonably simple once I got past the non-intuitive bits and what seemed like a lot of other things to check and consider (such as movement options and what they mean/do to you on the table). Still a lot of things we didn't get to in the game (such as "lucky hits") or other things outside the scope of our game (AA fire, attacks on bombers, etc). But that's okay! A straight-up dog-fight was a welcome change of pace. :)

Joep12301 Feb 2008 9:02 p.m. PST

FYI;
The Mustang has the stat of "High Acceleration": which means that anytime Ron or I did an extreme turn, we could roll an "Aircrew Check" and if we passed, then we would not have to lose as much speed.

i.e. in an Extreme turn; you have to reduce your speed by 4 or 3 points.

Normal turns you lose 2 or 1 point.

All that would of done for us, is to help keep our speed up.

As you recall Indy; we were down to speed 1 many times.

Another mistake we made was (IMHO) we tried to dogfight like we were in The Great War, with Spad XIII or Camels.

Meaning we tried to do a lot of twisting and turning in place, moving just a couple of hexes at a time, usually ending up directly in front of our intended target.

Hey; I've watched enough episodes of "Dogfights" on the History Channel, to know how it should of worked:-)

But we got too focused on staying near the target.
Which unfortunately could shoot back.

Anyway; this will give us plenty to think about next time.

Good gaming;
Joep

fenyan05 Feb 2008 10:40 p.m. PST

Joep,

Good report, you are right about the combat, most hits are when you're close and have maneuvered well on the other guy.

Every few times we play we discover new facets to the game. The value of altitude, speed, well-positioned wingmen to name a few. The individual rules elements in CY6! come together very well to make a fun yet "realistic" game.

…Fen

Joep12306 Feb 2008 2:27 p.m. PST

Hi Fenyan;

Glad you liked my reporting.

You're right about the, rule elements all coming together.

It was happening as we played one turn after the other.

We had just scratched the surface of this game.

I'm hoping to get this goup together in the next week or two to continue the learning process.

I don't want to wait too long between game play, as most of us (or at least me) will have to re-learn the game if we haven't played in a couple of months.

Joe

nazrat07 Feb 2008 7:01 a.m. PST

I understand about your "scratching the surface" comment! We only recently started using the blue on blue rule and the additional effects from lucky hits stuff (printed in exceptionally small print at the bottom of that chart), and these things have made the CY6 game experience much richer for us. And I'm sure there are other things I have missed along the way!

Joep12308 Feb 2008 10:16 p.m. PST

I agree with you on all points nazrat…we're just scratching the surface of this game and there is some fine print on that QRC.

Joe

Tarkin26 Mar 2008 8:10 p.m. PST

My girl and I played at Historicon last year and while on a trip for the Navy in December, I picked up the books and some of the miniature sets.

Played a game last weekend- two F4F's (her) versus a pair of 109 F's (me). All green pilots… which made teh special manuvers fun to pull…

My girl went to immelman out of my reach and blew the check- bringing her 180 back at me at my altitude… That "error" put her in perfect spot to take a shot at me… and it cost me one of my birds.

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