Help support TMP


"Check Your 6! our first scenario" Topic


13 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the WWII Aviation Battle Reports Message Board


Areas of Interest

World War Two in the Air

Featured Recent Link


Featured Showcase Article

Victory as a Campaign System

Can a WWII blockgame find happiness as a miniatures campaign system?


2,736 hits since 27 Oct 2007
©1994-2026 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
fenyan27 Oct 2007 11:35 a.m. PST

For our first scenario of Check Your 6! we played Beware the Thunderbolt where a small B-17 formation escorted by P-47s is under attack by 109s and 190s. At the start there were only two of us but we wanted to test the limits of controlling multiple aircraft as well as the bomber rules.

It started great for the Germans with one P-47 bugging out over the Channel with a rough engine. Next, German Ace Rall's flight jumped the T-bolts at TAL 6. Fortunately Zemke's flight of three spotted the diving attackers and was able to partially face them (by setting up on the edge of the 7-hex center set up area and facing inward). The P-47s escaped this first round with only a few damaged aircraft from the Bf109G-6/R-6 shots.

At the same time another flight of 109s was coming in from the northeast. However during a "reorganization" of the formation two of the aircraft collided, resulting in engine fires and pretty much putting them out of the battle. (That's what I get for controlling 8 aircraft!)

In the center, a swirling dogfight continued, with lots of extreme turns and split-Ss. Speeds and energy were going downwards. The two Aces had a head-on pass but to no effect. Rall missed one of the skilled P-47 pilots but luckily a stray bullet caused oil to spray on the windshield. That pilot did clear off his windshield and avoid another short range shot from the ace and ended up behind the main German formation. He ended up involved in downing a couple of 109s. By this time, both main flights of Germans were swarming around the American fighters, outnumbering them 2-to-1 but they could only manage one Thunderbolt kill.

The B-17s had slipped away from the battle but were now getting closer. The Germans had for the most part ignored them due to not wanting to face the defensive fire (or neglecting that they were worth at least 12 points).

Another player arrived and we gave him the supporting element of two FW190A-8s with veteran pilots. They dove in from above and went after the American Ace who was flying away from the main battle to gain speed. This took the FW190A-8s away from the bombers also. Zemke Immelmanned to go after the FW190s but a 109G-6/R6 snuck in behind and blasted the Ace's plane out of the air.

In the meantime Rall had become damaged and also got shot down by another damage hit. A reinforcing element of P-47s had climbed up from below and one of them eventually ended up with three kills on the inattentive and low-speed 109s. Another element of P-47s flying in from the edge were able to chase down and shoot down the pair of green 109s.

Before the battle ended the B-17s managed several shots at the Germans but most were difficult due to the deflection, range and agility of the fighters. A few fighters made a run at the bombers but they found the P-47s too distracting and did not press the attack.

End result was two P-47s shot down, several damaged and seven 109s and one FW190 shot down, which sounded similar to the historical aftermath. If we were playing a campaign, the Germans would've bugged out sooner (just as the supporting P-47s arrived), but we wanted to play the game out. The outcome was undecided for quite awhile. In hindsight the Germans should have went after the bombers more (and avoided midair collisions!).

Overall we really enjoyed the game. I love how aircraft can enter the fight from the vertical. The ammo rules work great (doubles = possible depletion), we didn't take low-odds shots unless in desperation. Most kills happened on tail or point blank shots. We used the standard wide firing arc and didn't experience any issues with head-on combat (head-on shots did not give easy kills). My opponent thought the game simulated "energy" really well based on his hours of flight sim combat! And, as has been said before by many others, the move sequencing works great, as do the pilot reaction rules.

We played 11 turns and controlling 7-8 fighers for one person was doable but we agree with the assessment that 6 is probably the max you'd want to control. But if it was just the two of us again we wouldn't mind spending the evening with a large scenario.

Check Your 6! are a miniature rules set for WWII air combat. We played using 1/600 scale aircraft on a 1.5-inch hex grid map, 30 x 45 hexes.

…Fen

nazrat27 Oct 2007 2:03 p.m. PST

Man, aren't those P-47s BEASTS? We played at the local store last week and the 109's just couldn't scratch the darn things! Of course, it helped that the US players were on fire with their save rolling… 8)=

You played the game I am going to run for my local gaming club this Sunday. I hope it goes as smoothly as yours sounds like it did!

miscmini Fezian27 Oct 2007 3:07 p.m. PST

I need to paint faster! My Me-110s are about done as are my C.200s but I'm way behind on my Hurries.

nazrat27 Oct 2007 3:47 p.m. PST

I've been painting like a loon on all the planes I need/want for CY6 scenarios I wish to run. In the last week I have finished 3 B-17Gs, four P-51Ds, two Wildcats, and one Douglas Dauntless. The week before that I did eight Me-109s, four FW-190s, three Zeros, and eight P-47s. I still have nine Bettys and four Lightnings to start, plus all the cool stuff for the Falcon of the Duce campaign book I have.

And then I need to start BUYING for the Battle of Britain! It NEVER ends! 8)=

skirmishcampaigns1127 Oct 2007 4:35 p.m. PST

Fen -

This is a GREAT after action report about one of our favorite scenarios. Do you mind if I post it on the CY6! Yahoo group for all there to enjoy?

Yes – one of the many hard choices in the development of CY6! was the P-47. It was probably the most heavily researched aircraft in the whole rule-set. While doing work on this plane I read Robert Johnson's classic book "Thunderbolt" – a trully great story, I encourage anyone who likes the P-47 to give it a read!

Jerry – get your paining on!

Cheers,
Scott

kallman27 Oct 2007 5:27 p.m. PST

I was over at Naz's this past Mondy and was astonded at how many planes he had painted along with decals to boot! CY6 is a great game and I usually do not care for miniature air combat games having been spoiled by PC games of the same era. But CY6 has me wanting to paly with the minatures again.

fenyan27 Oct 2007 11:30 p.m. PST

Naz--it's a fun scenario with a lot of variability due to the support entry rules. Yes the P-47s are beasts but it's well-deserved. We were wondering about the initial set up for Beware the Thunderbolt but decided that the on-map Thunderbolts would set up first then the Germans would roll for entry.

Scott--feel free to crosspost, I was thinking of doing that but go ahead please.

Yes our group is getting into CY6!, I need to help paint up some planes, we're thinking of the Flying Tigers campaign next.

nazrat28 Oct 2007 7:43 a.m. PST

I was looking at that one, too, but I think I'll play through the Guadalcanal book and all the other ones in the main rule book first. Then I'll spend the hundred bucks or so to get all the Flying Tigers stuff. It's amazing how fast the price can add up, isn't it? ESPECIALLY when you're doing everything yourself.

skirmishcampaigns1128 Oct 2007 1:07 p.m. PST

Jerry -

You could also use your Guadalcanal Bettys for Sallys then you really don't need to buy that many planes. In fact, if you did that, then all you would need is 4 P-40s, 6 Nates, 6 Oscar and 2 Buffalo.

Windward28 Oct 2007 7:31 p.m. PST

Our first experiance with CY6! was just as good. I had bought all the 1/600th Tumbling Dice aircraft from Dom's Decals. Not too dear < $60 USD for the entire OB including decals. The Guadacanal campaign OB Betties and all was < $45 USD even with the sinking dollar.

We found that a quick warm up game with a 2 on 2 P-40s vs Nates was all we needed to get up to speed on the rules. Its really an easy game to learn.

We then went on to play 3 rounds of the campaign. Be warned there is a typo in the Flying Tigers campaign scenarios, ALL the scenarios should be at medium alt, not at HIGH.

One guy pushed the entire Japanese side, because of the sequence of play, and leader rules, the bombers are really easy to run. Your not required to plot them, just make a valid move the leader, then try to keep the formation with the rest of the bombers. You don't even have to plot the stragglers. Also bomber shots can be resolved fairly quickly with one die roll per bomber per target.

Great game.

nazrat28 Oct 2007 7:50 p.m. PST

Hmm, that's cool-- I already have the Buffaloes and the P-40's. So all I need is 12 planes. That's completely doable! Would the Buffaloes be in Navy blue, or another color?

Windward28 Oct 2007 8:56 p.m. PST

They are RAF Buffaloes in camo

link

nazrat29 Oct 2007 6:05 a.m. PST

Okay, then I'd have to buy some of those. Still it wouldn't be too much.

Sorry - only verified members can post on the forums.