| Mardaddy | 09 Oct 2007 6:12 p.m. PST |
Just last night my opponent in a 40k game (IG vs. IG, if you can believe it), fielding three mortars and deep stiking four units, rolled a total of 3 misses with the scatter die
. out of 24 rolls. For any who don't do 40k, the 6-sided scatter die has four arrows indicating a scatter/miss, and two "hit" bullseyes. So with odds on a 1 in 3 success rate for each roll, he enjoyed 7 out of 8 success for the whole game instead
Onlookers were calling foul, but I did not mind. It was not HIS scatter die
belonged to an occassional player across the room who was playing his own game – if it was a "cheater" die, the owner would have kept it for his own game. It was just one of those things. When it started getting ridiculous around the fourth turn, he rolled not for game impact, but, "just to see," he did four more bullseyes in a row. The guy just could not miss. And yea, I lost
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| Whatisitgood4atwork | 09 Oct 2007 7:21 p.m. PST |
I've had dice run so hot my opponents got suspicious. In other games the same dice has rolled nothing over a three for the whole battle. I think it's called luck. |
| Tom Reed | 09 Oct 2007 7:32 p.m. PST |
Of course it can also go the other way. I once had a guy in the first run of an RPG roll 5 dice for a skill roll and rolled 5 ones. Then he rolled to see what happened and rolled 5 ones again! And then once more! |
| Roll Again | 09 Oct 2007 7:50 p.m. PST |
I take great pleasure calling die rolls for my opponents. It's a 1:6 chance, and I manage to be right (to there chargin) about 50% of the time. If I manage to call two or three times in a row, I get such devilish looks. ;-D |
| mweaver | 09 Oct 2007 10:55 p.m. PST |
My weird strings of luck tend to be negative. My favorite example is a dwarf cannon in WHFB that had the rune that let me re-roll a misfire and an engineer that let me re-roll any result on the mis-fire table. So, to blow up the cannon, I had to basically roll four ones in a row. Did it on the second shot (and, for the record, its first shot missed). Years and years ago when I read some of the Travis McGee novles by John D. MacDonald, there was one where the hero got in a fight and suddenly could just do nothing wrong; he called it "having a John Wayne day". I have forgotten pretty much everything else about those books, but I still use that phrase from time to time in gaming. |
| harvester126 | 10 Oct 2007 4:18 a.m. PST |
I witnessed it some times too, for example when my nephew eradicate an entire skeletons unit "simply" by succeeding ALL his attacks in one single blow of Chaos cavalry ; yes chaos is good at this but I did not often see 24 dices rolled together showing only 4,5 or 6 results. By the way, it remind me of the "John Wayne day" of one of my space marine scout who didn't want to die, surrounded by a dark eldar squad of 14 minis, which has eradicate all his entiire unit ; he spent 3 turns holding them in hand to hand combat and finally provoked one loss, winning the combat phase and causing the eldars to flee. Nice ass kicking dude! |
| Thieses | 10 Oct 2007 6:08 a.m. PST |
Back in the Rogue Trader days, I once witnessed one Harlequinn take out an entire unit of Terminators by himself. Once in Blood Bowl my friend's snotling out right killed a treeman. (almost impossible) |
| Vanvlak | 10 Oct 2007 6:34 a.m. PST |
Sigh. I was a onesman. Lots of them. People get me to roll dice just to see me get ones. Except when a one is needed, of course. Failing 50% of 1+ armour saves is almost a good performance. My luck has been changing recently, though – instead of ones I usually just get a number which is JUST below what I need to hit/wound/save/bleat or whatever. Less monotonous, at any rate. |
| UltraOrk | 10 Oct 2007 6:41 a.m. PST |
So what's the big deal? He had good mortar teams that knew how to operate their weapons accurately under battle conditions. |
Murphy  | 10 Oct 2007 7:20 a.m. PST |
Axis and Allies
I'm defending Karelia against the German Invasion
I've built up
but so had Adolf, and he plasters me kind of hard and I get a LOT of casualties. But that's okay, because I've got Planes, Tanks and Infantry
I need to Roll ANYTHING under a 4 on a D6
I roll the equivalent of 46 d6
44 of them roll "5" and "6"
FOURTY FOUR OUT OF FOURTY SIX!?!?!?!
I switched dice, I changed hands, I rolled on the table, in the box, etc
it made no difference
Ask Mitchell,
he was there
Sometimes it sucks
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Hundvig  | 10 Oct 2007 8:26 a.m. PST |
I'd have switched dice after the first dozen "hits" personally, but to each there own. Might just have been luck, it does happen
but changing dice makes it clear when it does, instead of raising questions about the dice. |
| vtsaogames | 10 Oct 2007 1:47 p.m. PST |
Playing a Seven Years War game with test rules – a guy rolls a one (bad). His officer is leading the fight so he gets to re-roll the die. He rolls another one. At least the officer didn't get plugged for his pains. |
| Last Hussar | 13 Oct 2007 11:00 a.m. PST |
Remember- dice have no memory. Reminds me of a cartoon I saw a couple of years back- two guys in lab coats standing in front of a retro computer (lights, knobs etc) with a big sign on it "RANDOM NUMBER GENERATOR". The screen shows "9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9
" one techie is saying "The problem is we don't know if it's working or not". |
| Hexxenhammer | 13 Oct 2007 2:21 p.m. PST |
I was playing Hordes the other night, I had Skorne and I was fighting the Trolls. There was a unit of Champions on the board. They would not die. The troll player made all six Tough rolls he had to make during the game. And every roll was a 6. But he was using a random dice out of his pile, and his other rolls had normal distribution. The odds of that were like 1 in 46,000. |