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"Corvus v.2 questions" Topic


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Comments or corrections?

Some other name14 Aug 2007 7:01 p.m. PST

I just received Corvus v.2 from the Society of Ancients. It's a quick read and it looks like it is easy to play and can accommodate large numbers of ships per side. It also looks like it has a lot of subtlety. So far I like what I see.

I do have a few questions, though.

Do the combat results only apply if the attacker wins the combat? For example, if a quadrireme rams a trireme and wins by 3 then the trireme sinks. What happens if the trireme wins by three? I assume the quadrireme doesn't sink.

More importantly, assume the same scenario as above but it's in close combat. If the quadrireme collides with the trireme in the quad's sequence of the turn and wins by 3 then the trireme is captured. But, what happens if the trireme wins during the quad's? Since it is not the trireme's turn then is there no effect?

One last thing, if two ships are grappled, is there a way to ungrapple or do you fight until one or both sides are either captured or sunk?

Tom

vojvoda14 Aug 2007 8:05 p.m. PST

Got a link to preview them?
VR
James Mattes

Some other name14 Aug 2007 8:25 p.m. PST

This might help.

link

I think there is a link to the version 1 on the site as well.

The SOA published version of the rules is a little nicer than the 4 page pdf although there's not too much difference between the actual rules from what I can tell.

GildasFacit Sponsoring Member of TMP15 Aug 2007 3:08 a.m. PST

"The SOA published version of the rules is a little nicer than the 4 page pdf although there's not too much difference between the actual rules from what I can tell."

Cheek ! – they are a LOT nicer AND they include a full set of counters (in full colour no less) to allow you to play the game without the expense of models to begin with.

The essentials of the earlier versions are still the same in v2. but the SoA version includes some clarifications and extra vessel types as well as suggestions for fleet lists and a brief historical introduction. At the price (£3) they are so cheap it is worth a look and worth a great deal more.

I don't know whether Richard Lee, the author, is a member of TMP or not – if he is I'm sure he will spot this and answer the above query. I did the layout and design for the SoA version and worked with Richard on the revisions from earlier versions so I'll have a go at answering but Richard may have a different answer.

My take on the above is that a ramming ship can only sink if it scores exactly equal to the rammed ship (see the last entry in the effect table on page 8). The wording in the rules is quite clear – for a difference of 3 or more it says 'rammed ship sinks' – no mention of the rammer.

In close combat (for which the ships have to be grappled – CC can't occur without grappling, even after a collision) winner takes all, no matter who's move it is. In your example the 3 would take the 4 if it won the CC by 3 or more.

The grappling question came up in a query on another board and (I think) Richard answered that ungrappling was not possible as it added a complication that was, in his opinion, not needed.

If you disagree then I'd suggest that you use a house rule but make it quite difficult and only possible immediately after having a greater score in CC than your opponent. I know Richard doesn't feel his rules should be 'set in stone' so won't mind me suggesting this.

Hope that this helps

Tony Hughes

Some other name15 Aug 2007 6:14 a.m. PST

Tony,
Thanks. Your explanation is sort of how I read it as well but I wanted to be sure about it, especially regarding close combat outcomes.

As I said before, I like what I see so far. I want to play large naval battles (20+ ships per side) but most rules either require too much record keeping or are too simple. These, I think, strike the right balance.

No Name 317 Aug 2007 12:43 p.m. PST

Gildas Facit said "I don't know whether Richard Lee, the author, is a member of TMP or not".

Richard Lee is a member of TMP but goes by the name of "Julian The Apostate" on TMP. Unfortunately I do not look on TMP every day.

Thank you to Gildas Facit (Tony Hughes) for answering the questions and answering them so well. Yes, a ship doing the ramming only sinks if it scores EXACTLY the same as its intended victim. It can score less without any problems to it.

Again with close combat Gildas Facit gave an exemplary answer. And yes, ships have to be grappled before they can board each other and fight in close combat.

He is also spot on with the fact that there is no ungrappling until either one ship captures the other by beating it by 3 or more in close combat or yet another ship sinks one of the combatents.

Hope this helps.

Richard Lee

No Name 317 Aug 2007 12:47 p.m. PST

By the way, I have played with nearly 90 ships on the board in a Corvus game so Grenadier Books should be able to play 20+ per side with ease.

Some other name22 Aug 2007 12:25 p.m. PST

Richard,
Thanks. I'll be using the rules this weekend at the Skirmish game day. Makes me wish I had more ships painted.

I'll post pictures of the game after this weekend.

Tom

khan krum22 Sep 2007 4:35 p.m. PST

Tony.
If you are considering a larger battle have you considered adding extra features such as shallows, rocky outcrops and islands? Things get a bit interesing if your ships are forced onto them in the course of events and it adds an extra dimension to the fun.
Khan Krum 23 Sept 2007

khan krum23 Sep 2007 2:53 p.m. PST

Hi Richard, perhaps we could persuade someone at the SOA to put on a Corvus competition at Triples at some time in the future. A posible first perhaps?

Catch you later. Kevin

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