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"Victory at Sea, first Battles and Impressions" Topic


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Gold Dragon Hobbies10 Aug 2007 1:08 p.m. PST

Yay! We finally played!
(TheMackster here btw, not wifey Gold Dragon)

We tried the simple into scenario first where the Graf Spee had to evade/destroy the British ships Ajax, Achilles, and Exeter. My friends played and I ref'd and referenced the rules for them.
The Graf Spee was doing well considering it was outnumbered 3-1 until the Exeter hammered it with a devastating broadside + torpedo salvo that left it crippled and easy meat.

The second game I had them each select 2 cruisers + 3 destroyers and the Brits and Japanese squared off. The Japanese long lance torpedoes were devastating, especially since this was our first game with them and caught all of us by surprise. The Japs gutted a Brit cruiser with their initial salvo and took the lead, only to have the Brit destroyers return the favour once they reached their own torpedo range. When we called it a night there were 2 Brit destroyers facing 3 Japanese ones left, all 4 cruisers had been sunk by main guns and torpedoes, mostly the torpedoes.

Very fun games and I've already finished our new 6x4 plywood mapboard to replace the original 6x3 one we used for our initial games.

Q- How in heck do you successfully defend yourself against torpedo attacks from fast destroyer squadrons? (especially the longer ranged Japanese torpedoes?) With their target numbers of 6+ speed modifier I can't think of a way to nail them before they reach torpedo range and hammer your cruisers. or is this just how it should work?

We were wondering if an all-destroyer fleet would slaughter a mixed fleet with cruisers and such due to massive opening torpedo attacks?

Next games we're adding submarines and then aircraft carriers to the fleets so we'll finally be trying out all the rules. Advice wanted & thanks for reading!

Gold Dragon Hobbies10 Aug 2007 1:15 p.m. PST

oops, forgot to add that we're introducing the rules slowly and didn't use any special actions like laying smoke or anything. That would probably have helped against the initial torpedo attacks but both sides were playing by the same rules.

Shagnasty Supporting Member of TMP10 Aug 2007 2:52 p.m. PST

The torpedo rules and DD speed are problems being addressed by others including David Manley. He has a set of mods on his website and, I think, the VaS site that deal with these.

shelldrake10 Aug 2007 3:46 p.m. PST

Visit either the Mongoose forum for help on the torp/house rules, or the Victory Command forum: link

Wargamer Blue10 Aug 2007 5:25 p.m. PST

I think the issue will be addressed in the release of the VaS big book of ships coming out later this year.

Rudysnelson12 Aug 2007 7:21 p.m. PST

Well I got 24 Booster boxes in Weds. I openned one to see what the fuss was about. I got 5 items, aircraft, 2 subs and 2 CVs. 3 common, 1 uncommon and 1 rare. I am not sure if it was worth $15.00 USD

Soulmage12 Aug 2007 8:22 p.m. PST

Are you talking about the A&A naval game?

I'd say you're defnitely better off with Victory at Sea + Panzerschiffe or Navwar/Skytrex. More fun rules and you get the ships you want. . you are not at the mercy of luck of the draw!

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