Cacique Caribe  | 09 Jul 2007 4:12 p.m. PST |
"Humwawa" recently had this to say on another thread: "FWIW the big downside of SST for me was only two factions one of which, the bugs, are very hard for the player to identify with and are, basically, dull." TMP link He brings up a good point . . . But why not spice things up with tons of "zombified" troops, like in the godawful SST2 film. The film sucked, but the idea might make gaming less "dull", with that whole "enemy within and without" concept. link link picture Plus, it might pull in those gamers out there who are already into "zombies". :) I know that many will now jump in and say "stick to the rules". However, remember this. Game rules are not law or canon texts. Fun is the ultimate goal. In the immortal words of Captain Barbossa "the Code is more what you'd call 'guidelines' than actual rules." What say ye, mates? Are they actual rules or are they more like guidelines to having fun? CC (always trying to think outside of the box) |
CyborgTruckerUSA  | 09 Jul 2007 4:44 p.m. PST |
That sounds like a great scenario, so would playing the major clashes in SST2. I would love to see the tower built or rules for the explosive canister launcher. Once you buy the box nobody gets to tell you how to play, run or otherwise have fun with the game away from sanctioned events. That's why the rules are written on paper, nice throw-outable paper, lite on fire paper. Oh and I like SST2, there I said it. Live with it. |
| jizbrand | 09 Jul 2007 4:48 p.m. PST |
This is one of the things that has troubled me about the modern trend in gaming. Back when I started, rules were indeed guidelines. It was up to the player to bring the game to life with scenarios, special rules for special scenarios, filling in the gaps, etc. Perhaps because of the tournament mindset, rules are just as you said -- canon. Where wargaming used to be an exercise in many things, one of which was creativity, nowadays, players seem to write in to the game forums asking for designers' rulings on "how far troops can move when moving through fog" or "what are the special rules for snow conditions", etc. In fact, in my day, roleplaying was much the same way -- the GM made it up on the fly and, so long as he was consistent and the adventure moved forward, it was all copacetic. So, if you want to do something different from what the designer published, my vote is to go ahead. Modify what you need to in order to make it work. Present the players with challenges and let them have fun; don't make them hew to the dogma of the game's bible. |
Cacique Caribe  | 09 Jul 2007 4:58 p.m. PST |
Cyborg/Jizbrand, I know just what you mean. Back when I saw my very first game (back in 1976, mind you), what impressed me the most is how the players did not let the rules get in the way. If something didn't quite add up, both sides would reach a compromise, note it on the booklet, and move on. This with the understanding that the decision at the table meant more than the decision by the writer(s). CC |
| jizbrand | 09 Jul 2007 5:10 p.m. PST |
And that's one reason I enjoy so-called "dead" games. Once they're "no longer supported", all support come from me and my players with no voice from on high to tell us that we're violating the spirit or the intent of the rules. |
nvdoyle  | 09 Jul 2007 7:32 p.m. PST |
Grab the rules you like, and play with the figs you want. Bug-controlled zombies are also very cool.  If you want to use SST rules, while they might be structurally more akin to 40K 4th's 'tournament' structure, the playing populace might not be as hidebound
yet. |
| Dragon Gunner | 09 Jul 2007 8:56 p.m. PST |
I like the idea then you could use troopers against troopers. |
Ed the Two Hour Wargames guy  | 09 Jul 2007 9:41 p.m. PST |
Take the SST figures. Take 5150 from Two hour Wargames. Combine and everyone plays the SST and the Bugs run themselves. Believe me, you will have a great time. |
Xintao  | 09 Jul 2007 9:55 p.m. PST |
CC what a great quote to apply to gaming. Captain Barbossa "the Code is more what you'd call 'guidelines' than actual rules." Hmm, I will have to add SST2 to my Blockbuster net list. Cheers. Xin
|
| Doctor Bedlam | 09 Jul 2007 10:45 p.m. PST |
As long as the players agree, who gives a rat? That, and everyone's having fun. |
| SavageDoc45 | 09 Jul 2007 11:05 p.m. PST |
|
Barks1  | 11 Jul 2007 6:31 a.m. PST |
Play SST with whatever rules you like, but avoid SST2 the film at all costs- you can't say you haven't been warned! I'm all for zombies in my SST games. |
| Mysterioso | 17 Jul 2007 3:25 a.m. PST |
Here's something that could really open things up for SST: link |
| CooperSteveatWork | 17 Jul 2007 10:41 a.m. PST |
|