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"Mighty Armies Review" Topic


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Who asked this joker25 Jun 2007 11:40 a.m. PST

I have always been interested in knowing how Mighty Armies plays and why it is so different from HOTT but did not want to spend 24.95 to find out. I found a link to a $5 USD pdf version of the rules.

Most people are familiar with DBx and HOTT but not MA. I will gear this review as a comparison of Might Armies to Hordes of the Things.

First the similarities.
* Both systems use an opposed roll of a D6 with tactical bonuses for each die to come up with an outcome. If you beat the opponent, he is pushed back. If you double the opponent, he is destroyed.

* Both system uses orders to do stuff on the battlefield. 1D6 orders are diced for at the beginning of each turn.

* Both systems are element based. Each stand is a unit unto itself.

* Both games have similar sized armies, 8-15 elements per side or about 50 figures or so.

* Both games play on a 2'X2' battlefield.

Now for the differences
* Mighty armies handles group combat in a different manner. Instead of each element fighting the opponent, the whole group fights. You nominate one unit as the primary, and upto 5 others in the 3 unit wide by 2 unit deep formation may use their support value to add to the combat.

* Group combat causes 1 element of casualties to the loser if the group wins. They cause 1D6 casualties if they double the opponent. In HOTT the victor pushes the loser back. They destroy the loser if the total si double. There are oppertunities for quick kills depending on the match up.

* Support factors are based on the unit in mighty armies. You gain upto +3 for each supporting unit depending on type. Any unit can support any other unit int he 3X2 block. The one exception is the larger stands. Large stands are 40mm square and take up two spaces in a group. So you can have no more than 3 large stands in a group. In HOTT groups can be of any size but each individual element fights separatly.

* Magic in Mighty armies is more detailed. There are about 6 spells that a caster may use. In HOTT there is only 2 spells, bespell and ranged attack.

* Movement in mighty armies is a little more fast and lose. When you make contact with the enemy, you simply line the stands up based on a few guidelines. In HOTT there are many cases for aligning units and it is possible to make contact and not be able to fight.

* Shooting is a simple matter of hitting or missing in Mighty Armies. You roll a single die based on the shooters shooting ability vs the opponents combat factor. If you roll the target number or more, the target is destroyed. In HOTT it is simply tactical factor vs tactical factor. Some units like blades are almost arrow proof!

* Pushback in mighty armies is an about face and a full move backward, based on the slowest unit if it is a group being pushed back. In HOTT it is a base depth with an occasional flee 1 full move based on matchup.

* Mighty armies units have abilities that give a little more punch such as rampage which allows the unit to charge through if they destroy their opponent and fight something else. HOTT has the matchup where some units can trump others and get a quick kill by winning the fight by any margin.

* Mighty armies gives a charge bonus to the unit or group ofr charging in. Chariots get a big charge bonus if they attack but are pretty weak if they do not charge.

In short, Mighty Armies is similar but quite different than Hordes of the Things. I am not certain that one is more simple than the other. Both give a quick short game with fantastic elements in a fantasy setting. They both play on a small battlefield and with the limited number of units, are quite portable.

You should be able to use existing armies for Hordes and purchase the $5 USD copy from Wargaming Online (google it!).

I don't think one game is more or less complicated than the other, just two different simple games. IMHO, Mighty Armies is well worth a try.

Cheers!

John

Old Digger25 Jun 2007 12:14 p.m. PST

Thanks for spending the time to do the rcomparisons acarhj. My group used to play a fair amount of Hott and DBA. Now I'm interested in MA becuase it seems to have gotteen rid of the confusing post-contact quagmire. Play HoTT with a rules-lawyer and a Bleeped texting match is soon to follow.

Thanks again.

~OD

CaseyNOVA25 Jun 2007 1:24 p.m. PST

Mighty Armies is a wonderful game. It's fast and fun and has a lot of really neat tweaks on DBA / HotT. I also like the figures and found it to be a really cheap game to get into.

There are a few things that need to be clarified, such as if summoning requires LOS or not (folks I used to play with ruled that it did otherwise the Undead list was far too powerful), but if you don't mind figuring out a few little details like that then it's a fantastic game.

Yonderboy25 Jun 2007 2:41 p.m. PST

Thanks for the review. I have always wondered.

Steve Hazuka25 Jun 2007 4:11 p.m. PST

Unfortunately according to the Mongoose staff they will not be developing this line much longer. You can find the figures on ebay cheaper than from Mongoose and don't bother with the Orc figures, they're pretty poorly done. I like the Elves and I'll probably pick up the barbarian figures when I see them on eBay next time.

MongooseMatt26 Jun 2007 4:09 a.m. PST

Actually, we have always had our eye on Mighty Armies, and will likely return to it in the future!

Steve Hazuka26 Jun 2007 4:38 a.m. PST

Well that I'd like to see. The latest update was 2003? Correct me if I'm wrong of course.

Wastenott26 Jun 2007 5:57 a.m. PST

Couple quick questions.

What basing convention does the game use? DBX style or something else? I see where you stated that figures based for HoTT could be used but I was hoping someone could provide a little more detail.

Secondly, is it a point based system, a la HoTT, or is it a specified list similar to DBA?

Who asked this joker26 Jun 2007 6:20 a.m. PST

The bases seem to be sort of DBx. DBx style bases should work ok. 20X40 for most stands and 40X40 for oversized stands for MA.

It is a points based system. Buy what you like etc. Plenty of room to make your own armies.

Wastenott26 Jun 2007 8:10 a.m. PST

Thanks for the info, acarhj. For the price, it sounds like it's worth a look.

Who asked this joker26 Jun 2007 8:17 a.m. PST

I will point out one weakness with regards to making armies. There is no points system per se when defining troops. You can use existing troop types as a guide or model. There are 6(?) lists out there with different types of troops so it should not be too hard to figure out what your unit you are trying to make costs.

brave face26 Jun 2007 10:17 a.m. PST

I think folks may be a bit mistaken about MA base sizes. I've got several of the large based items and they came with 50mm square bases, which suggests the infantry are on 25x50mm bases.

As far as buying MA cheaply, Thoughthammer carries the line at a nice discount, probably around $17 USD for one boxed army with rules.

MongooseMatt, I am very glad to know that the game may get further development!

Cheers, David

CaseyNOVA26 Jun 2007 10:33 a.m. PST

The armies I know of are:

Orcs
Barbarians
Wild Elves
Undead
Dwarves
Sorcerer's Legion

I also know they were talking about making a Knight and Snakeman force. I don't know what came of it, though.

I really hope Mongoose gets back to MA. It really is a terrific game.

Who asked this joker26 Jun 2007 10:36 a.m. PST

"I think folks may be a bit mistaken about MA base sizes. I've got several of the large based items and they came with 50mm square bases, which suggests the infantry are on 25x50mm bases."

Thanks for the info. I was assuming DBx sized bases. I only own the rules and not one of the boxed sets.

myrm1119 Jul 2007 5:15 a.m. PST

Its the relative ratio of front to side thats important.

SO long as both sides are based the same then 40x20 or 40x40 bases that were described as DBx sizes will work just as well.

John Leahy Sponsoring Member of TMP21 Jul 2007 8:56 p.m. PST

I'd be all over this game. I like the rules and think they would work quite well for larger games. Just one HUGE flaw. It doesn't have a HOTT design it yourself section or a large sampling of designed armies. This made me walk away from the rules a while ago. The armies presented don't carry much interest for me.

Thanks,

John

Boromirandkermit03 Jul 2008 7:48 p.m. PST

It will soon. ;)

myrm1104 Jul 2008 2:30 a.m. PST

Yup army design system was the supplement MA was gagging for but never got developed – and now its due :)

Woohoo

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