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"D32 Dice" Topic


13 Posts

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Comments or corrections?

Top Gun Ace02 May 2007 2:32 a.m. PST

Is anyone producing a D32, like is seen when doing a search on them, e.g. the glass ones made in Czechoslovakia?

They don't have to be made of glass, but I would prefer them to have equal sized sides to them, for each number, if available.

If not, I guess I will need to just use percentile dice, re-rolling 97 – 100.

RavenscraftCybernetics02 May 2007 3:21 a.m. PST

you might try Gamescience. Lou Zochii does all sorts of odd dice.

GeoffQRF02 May 2007 5:53 a.m. PST

If not, I guess I will need to just use percentile dice, re-rolling 97 – 100.
Or revert to the old D4 plus D8 system

Geoff

Crusoe the Painter02 May 2007 7:33 a.m. PST

If you multiply d4 and d8 to get 32, you'll never 'roll' a prime that way, or any number with "9" as a factor, like 27.

PaddySinclair02 May 2007 7:45 a.m. PST

Erm Crusoe, you don't multiply the two dice : the d4 score mnus 1 is the number of 8's you need to add to the d8 score (so 0, 8, 16 or 24) thus covering the range in exactly the same was a a percentile dice pair does.

GypsyComet02 May 2007 9:09 a.m. PST

d34's do exist (3d34-2 gives a 1-100 bell), but I don't think I've seen a d32.

Top Gun Ace02 May 2007 10:29 a.m. PST

Found a photo of a pair of them here, and they are beautiful:

membres.lycos.fr/arjan/num32.htm

Kevin Cook02 May 2007 1:00 p.m. PST

Gamescience (Lou Zocchi) does not produce a D32

The Czech d32 like the one that Top Gun Ace has shown on Arjan's site (above) are just one of several similar shaped ones I have seen

link

Contrarian03 May 2007 8:54 p.m. PST

If you're willing to go to the (small) extra effort of buying and labeling blank dice, here's a kooky alternative to doing the "old d4 plus d8 system" that replaces the multiplication with addition.

Buy a blank eight-sider, label the sides: 0, 4, 8, 12, 16, 20, 24, 28. Roll that die and d4, then add them.

Or, label the blank eight-sider: 0, 0, 8, 8, 16, 16, 24, 24, and roll it with regular d8.

(Or, if you want to be total smartass, buy a d16 from Gamescience and flip a coin to determine +0/+16.)

This and GeoffQRF's approach are mathematically equivalent, but if you need a d32 a lot, players will probably be more confortable with adding two dice than doing multiplication in their heads on every roll.

The two-dice method (multiplication or addition) can be used to fake all sorts of dice that aren't otherwise available. d40 = d4 & d10. d25 = d5 & d5. And so on. There are lots of possibilities just waiting for somebody to come up with a reason to actually use them.

Kevin Cook04 May 2007 5:45 a.m. PST

For D32 (using only commercially available dice)

Or 1d20 + 1d10 + 1d4 – 2
Or 2d14 + 1d6 – 2
Or 3d10 + 1d5 – 3
< Only a partial list >

Last Hussar04 Jun 2007 5:20 a.m. PST

That won't give an even distrubution. When rolling multiple of the same die you get a bell curve distribution. dX+Dy will give a smaller bell in the lower number range, but still only 1 way to get 1, compared to tha multiple ways to get 16.

Kevin Cook05 Jun 2007 6:16 a.m. PST

True … and the more dice you add … the worse the skew

richarDISNEY06 Jul 2007 12:13 p.m. PST

what do you use a d32 or d34 fer anyway? I always wondered…

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